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+Explodes on completion
+Shorter Timer
-Doesn't Disable buildings
+Explodes on completion
+Doesn't alert the building's owner
-Longer timer
In any case, Valve obviously gets to pick the stats if they decide to start adding weapons again.
+ Explodes on completion of -determined time- dealing damage enough to destroy a sentry.
(Would have to do some testing to see a good amount of time for that.)
+ Does AOE damage in a range that of a sticky bomb being able to damage nearby buildings and players.
+ Does not alert buildings as being sapped, but can still be removed.
+ Does not disable nor DOT buildings.
+ Has a -determined time- cooldown on sappers use.
(Close to that of the second banana maybe?)
Instead, why not make it like that:
Pros:
When timer finishes (12 second timer) sapper will explode with big radius destroying all building nearby and damaging close nearby for 100 damage (affected by ramp up and fall off)
Silent
Cons:
Doesnt disable building
Can place only 1, after that it will go on cooldown (20 seconds)
+30% faster sapping speed
Can only be placed on one building at a time
I think it should also look different when placed: No sparks like with regular sapper, but it should make a noticeable ticking noise
Timely Demise already have these unique stats.
(+) Sapper damage depends on objective timer and damages from -75% up to +150%. The less time left from the objective the higher damage is inflicted on enemy buildings
(-) Damage percent is calculated from the moment the owner equips this Sapper
(-) Switching off this Sapper to another type or to any other off-class resets the timer
[-] -25% slower sapping speed
Good for battle engineers
[+] Explodes after a full successful sap, dealing damage to nearby enemies and buildings.
[+] Sapped building doesn't alert the Engineer.
[-] Large Cooldown between sapper placements
[-] Other teammates can destroy the sapper with any melee weapon if they notice it
Maybe a possible cloak reducing stat where you mostly need to place these while uncloaked and run away while disguised as you can place sappers without loosing a disguise
+20% Faster sapping speed
Makes a loud noise for other teammates to hear
Cooldown for about 15 secs