Black Mesa

Black Mesa

BMCE Addon - Black Mesa Character Expansion Revised
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Improvements, issues, and corrections
So there are some things I noticed while playing the game; for now it's only the first two chapters, and specific things in Lambda Core, because I've noticed the chapter overhauls don't work properly for me; sometimes the changes do show up, sometimes they do; to have some semblance of consistancy I have to copy them into the custom folder; and that includes characters. Not having Inbound Revamped in the custom folder yesterday produced vanilla scientists sitting on equipment; but in the custom folder BMCER maintenance workers. As a result, I have no idea how much or not I have seen from BMCER after Anomalous Materials and before Surface tension; going through those sections again later.

Anomalous Materials:

1. There are two scientists standing in a longer corridor at some point, discussing the panels on the wall; for some reason the second has black hands, but his face has white skin.

2. There is now an engineering maintenance worker in Anomlous Maerials (orange heavy pants and jacket + hard hat), he says the line, "By Becquerel's Ghose..." in a very nerdy scientist voice; I don't think he should be an engineer like this; way too nerdy sciency to fit this get up.

3. Eli has an awful lot of white in his hair; for someone who only has grey hair 20 years down the line.


Lambda Core:

1. After you've taken down some Vortigaunts and Grunts some guy lowers a ladder for you, he is in an HEV suit, and then says something like, "I believe you can understand why I wouldn't let you up here yet..." No, good sir, I do not understand. You are in HEV suit; there's a Gluon gun not 10 steps away from here; why did you not come help, you coward? This guy really shouldn't be wearing an HEV suit.

2. Then there's the guy who built the gluon gun; the man wears another heavy duty orange jumpsuit. If you really want this guy not to be a (theoritical) scientist, fine, but the get up doesn't fit the environment he works in. Put in "high-tech engineer" in a search engine then go to the pictures section will show very few engineers that are in such a jumpsuit and hardhat, those that do are either working in the outdoors, or are in a wide open industrial hall, where there is lots of hazards like chemicals and heavy duty machinery; and there's more than a good chance they are there only as a guest and have to wear the outfits for the factory's safety regulations. High-tech engineers when they're in a cosy office/computer room/indoor lab/shop wouldn't be wearing these kinds of heavy duty overalls. Often they don't even get a uniform and just wear the pants and shirt they put on at home; even a uniform is often just some pants and a t-shirt with a companies logo on it. If they're working they have some protective gear, like protective goggles, sound cancelling ear protection, some gloves; and that's about it. The blue uniforms you have in slide five; kind of like electrical engineers given the multimeter that I haven't come across anywhere yet, would fit the engineer of the Gluon gun, (as well as the engineers in anomalous materials) much better. There really should be distinction between various types of engineers and where they are working.

3. After dealing with the reactor core coolant stuff, at the beginning of the teleporter section we come across a security guard in a security office wearing an HEV suit. First off, for some reason this guy switches between male and female voices; I have no idea why, don't know if it's on my end or not. But more importantly, you can bring this guy along, which means he shouldn't be in an HEV suit, unless you can make it an actual HEV suit. I saw him die to a single insect from a Grunt's weapon in the ambush just beyond his security office; and despite focusing on the fight part of me still went, "Da fuq...?" Wearing an HEV suit he should be able to tank 25 to 30 shots of a Grunt before he goes down. It's very immersion breaking when you see someone in an HEV suit just drop dead after a single shot; so unless you can give these a hugh healthpool or something don't give folks who will get shot at and most likely die an HEV suit.


Something in general; cigarettes and cigars. I have yet to see one of the folks who smoke, take their cigarette or cigar out of their mouths; nor have I seen the cigareete and cigar properly move with their speech, this is rather immersion breaking. Until you are able to make the cigarettes and cigars move properly when talking and/or (preferably and) have charactesr remove cigars and cigarettes and replace them, I suggest just removing them.
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Showing 1-3 of 3 comments
DWBoyGamer  [developer] 3 Feb @ 9:27am 
First of all I would recommend you to just put all the mods in custom folder. It is tedious sure, but at least that ensures they work.

Originally posted by 3D Master:
1. There are two scientists standing in a longer corridor at some point, discussing the panels on the wall; for some reason the second has black hands, but his face has white skin.

He is wearing black plastic gloves, reference to pre-release HL1 scientists who also had them. Im propably going to try to adjust their materials in the future to make it bit more obvious.


Originally posted by 3D Master:
2. There is now an engineering maintenance worker in Anomlous Maerials (orange heavy pants and jacket + hard hat), he says the line, "By Becquerel's Ghose..." in a very nerdy scientist voice; I don't think he should be an engineer like this; way too nerdy sciency to fit this get up.

This is fully intentional placement. Engineers do maintain stuff, but calling them "maintenance workers" is an insult quite frankly. He alongside his two buddies upstains, unless Im misremembering and those two require Chapter Overhauls to appear as engineers, are there to make sure everything works correctly. The game implies there have been malfunctions all over the facility whole morning of the incident, its not out of the question for engineers to be around on standby to fix machinery in order to make sure the critical experiment gets done on schedule. Thats why that specific engineer also has clipboard in his hand, he is helping scientists to make sure all the readings are within acceptable boundaries.

Originally posted by 3D Master:
3. Eli has an awful lot of white in his hair; for someone who only has grey hair 20 years down the line.

This is reference to HL1 Luther having similar strike of white in his hair. I may remaster is in the future but for the time being its staying. Also, as mentioned in the lore, BMCER ignores visuals of HL2 as well so BMCER version of HL2 Eli may look entirely different than he does by default.

Originally posted by 3D Master:
1. After you've taken down some Vortigaunts and Grunts some guy lowers a ladder for you, he is in an HEV suit, and then says something like, "I believe you can understand why I wouldn't let you up here yet..." No, good sir, I do not understand. You are in HEV suit; there's a Gluon gun not 10 steps away from here; why did you not come help, you coward? This guy really shouldn't be wearing an HEV suit.

That guy is a coward like most of the other scientists you meet, just because he has HEV suit doesnt mean he has the courage to go help Gordon. As for the Gluon gun, just like his friend Ronnie he cant bring himself to use it either.

Originally posted by 3D Master:
2. Then there's the guy who built the gluon gun; the man wears another heavy duty orange jumpsuit. If you really want this guy not to be a (theoritical) scientist, fine, but the get up doesn't fit the environment he works in. Put in "high-tech engineer" in a search engine then go to the pictures section will show very few engineers that are in such a jumpsuit and hardhat, those that do are either working in the outdoors, or are in a wide open industrial hall, where there is lots of hazards like chemicals and heavy duty machinery; and there's more than a good chance they are there only as a guest and have to wear the outfits for the factory's safety regulations. High-tech engineers when they're in a cosy office/computer room/indoor lab/shop wouldn't be wearing these kinds of heavy duty overalls. Often they don't even get a uniform and just wear the pants and shirt they put on at home; even a uniform is often just some pants and a t-shirt with a companies logo on it. If they're working they have some protective gear, like protective goggles, sound cancelling ear protection, some gloves; and that's about it. The blue uniforms you have in slide five; kind of like electrical engineers given the multimeter that I haven't come across anywhere yet, would fit the engineer of the Gluon gun, (as well as the engineers in anomalous materials) much better. There really should be distinction between various types of engineers and where they are working.

BMCER depiction of BMRF has rather strict uniform policy so he is keeping his current coveralls. I agree that realistically he would at the very least have upper portion of his coverall wrapped around his waist or something but we dont currently have bodygroup for that and there isnt enough use for one to make creating one worth it.

Originally posted by 3D Master:
3. After dealing with the reactor core coolant stuff, at the beginning of the teleporter section we come across a security guard in a security office wearing an HEV suit. First off, for some reason this guy switches between male and female voices; I have no idea why, don't know if it's on my end or not. But more importantly, you can bring this guy along, which means he shouldn't be in an HEV suit, unless you can make it an actual HEV suit. I saw him die to a single insect from a Grunt's weapon in the ambush just beyond his security office; and despite focusing on the fight part of me still went, "Da ♥♥♥...?" Wearing an HEV suit he should be able to tank 25 to 30 shots of a Grunt before he goes down. It's very immersion breaking when you see someone in an HEV suit just drop dead after a single shot; so unless you can give these a hugh healthpool or something don't give folks who will get shot at and most likely die an HEV suit.

This is limitation of the game, its unfortunately not possible to change health of an NPC with just model edits. We are going to give him reasonable health boost in BMCER map replacements for sure but for the time being you are just going to have to deal with it.

Originally posted by 3D Master:
Something in general; cigarettes and cigars. I have yet to see one of the folks who smoke, take their cigarette or cigar out of their mouths; nor have I seen the cigareete and cigar properly move with their speech, this is rather immersion breaking. Until you are able to make the cigarettes and cigars move properly when talking and/or (preferably and) have charactesr remove cigars and cigarettes and replace them, I suggest just removing them.

Another limitation of the game, it also happens with the cigars HECU use. If you feel its too immersion breaking for your taste you are free to edit the character manifest by yourself to remove them on your end.
i also had a problem where a biodome HEV guy showed up in office complex, in the stairwells
DWBoyGamer  [developer] 12 Feb @ 11:43pm 
Originally posted by ConceptuaL:
i also had a problem where a biodome HEV guy showed up in office complex, in the stairwells
Not a bug, some of the appearances are completely randomized
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