RimWorld

RimWorld

Awesome Inventory Forked
viniaragon 2 Nov, 2022 @ 8:08am
there seems to be some error when clicking on the gear to decide the quality of the item and etc this happens
RimWorld 1.4.3536 rev322
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Created WorkshopItem for 2714728052 but there is no folder for it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Steam.WorkshopItem:MakeFrom (Steamworks.PublishedFileId_t)
Verse.Steam.WorkshopItems:RebuildItemsList ()
Verse.Steam.WorkshopItems:.cctor ()
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Config error in Execution: Sum of outcome chances doesn't add up to 1.0. total=0.9950001
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.DefDatabase`1<RimWorld.RitualOutcomeEffectDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Translation data for language Latin American Spanish has 1 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.LoadedLanguage:Verse.LoadedLanguage.InjectIntoData_AfterImpliedDefs_Patch0 (Verse.LoadedLanguage)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch0 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)

(x:0.00, y:218.00, width:600.00, height:600.00)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
VisualExceptions.ExceptionInspector:SetInitialSizeAndPosition ()
Verse.Window:PreOpen ()
Verse.WindowStack:Add (Verse.Window)
VisualExceptions.Tab:AddExceptions_Entry ()
VisualExceptions.ShowLoadingExceptions:Postfix ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
Verse.UIRoot_Entry:DoMainMenu ()
Verse.UIRoot_Entry:UIRootOnGUI ()
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch0 (Verse.Root)

No string files for Words/Nouns/TalkTopics_Light_Var.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Translator:TryGetTranslatedStringsForFile (string,System.Collections.Generic.List`1<string>&)
Verse.Grammar.Rule_File:LoadStringsFromFile (string)
Verse.Grammar.Rule_File:Init ()
(wrapper dynamic-method) Verse.Grammar.RulePack:Verse.Grammar.RulePack.GetRulesResolved_Patch0 (System.Collections.Generic.List`1<Verse.Grammar.Rule>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>)
Verse.Grammar.RulePack:get_Rules ()
Verse.RulePackDef:get_RulesPlusIncludes ()
Verse.Grammar.GrammarResolver:ResolveUnsafe (string,Verse.Grammar.GrammarRequest,bool&,string,bool,bool,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
(wrapper dynamic-method) Verse.Grammar.GrammarResolver:Verse.Grammar.GrammarResolver.Resolve_Patch0 (string,Verse.Grammar.GrammarRequest,string,bool,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
Verse.GenText:RandomSeedString ()
Verse.Root_Play:SetupForQuickTestPlay ()
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__18_13 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

No string files for Words/Nouns/TalkTopics_Heavy_Var.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Translator:TryGetTranslatedStringsForFile (string,System.Collections.Generic.List`1<string>&)
Verse.Grammar.Rule_File:LoadStringsFromFile (string)
Verse.Grammar.Rule_File:Init ()
(wrapper dynamic-method) Verse.Grammar.RulePack:Verse.Grammar.RulePack.GetRulesResolved_Patch0 (System.Collections.Generic.List`1<Verse.Grammar.Rule>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>)
Verse.Grammar.RulePack:get_Rules ()
Verse.RulePackDef:get_RulesPlusIncludes ()
Verse.Grammar.GrammarResolver:ResolveUnsafe (string,Verse.Grammar.GrammarRequest,bool&,string,bool,bool,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
(wrapper dynamic-method) Verse.Grammar.GrammarResolver:Verse.Grammar.GrammarResolver.Resolve_Patch0 (string,Verse.Grammar.GrammarRequest,string,bool,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
Verse.GenText:RandomSeedString ()
Verse.Root_Play:SetupForQuickTestPlay ()
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__18_13 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Initializing new game with mods:
- brrainz.harmony
- brrainz.visualexceptions
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Sandy.RPGStyleInventory.avilmask.Revamped
- NotooShabby.AwesomeInventoryForked
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Game:InitNewGame ()
Verse.Root_Play/<>c:<Start>b__1_2 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

radius: 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 84
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 84
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 84
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

radius: 84
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:Reset (Verse.Pawn)
AwesomeInventory.Jobs.JobGiver_FindItemByRadius:FindItem (Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Thing>,System.Func`2<Verse.Thing, bool>,System.Func`2<Verse.Thing, single>,int)
AwesomeInventory.Jobs.JobGiver_AwesomeInventory_TakeArm:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch0 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

Exception filling window for AwesomeInventory.UI.Dialog_ManageLoadouts: System.TypeInitializationException: The type initializer for 'AwesomeInventory.UI.Dialog_StuffAndQuality' threw an exception. ---> System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AwesomeInventory.UI.Dialog_StuffAndQuality.ToStatDef (System.String str) [0x0001f] in <5b588defb4954b13840728587792f1c9>:0
at AwesomeInventory.UI.Dialog_StuffAndQuality+<>c.<.cctor>b__26_0 (System.String s) [0x00000] in <5b588defb4954b13840728587792f1c9>:0
at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at AwesomeInventory.UI.Dialog_StuffAndQuality..cctor () [0x001ca] in <5b588defb4954b13840728587792f1c9>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at AwesomeInventory.UI.Dialog_ManageLoadouts.DrawGearIconInThingRow (Verse.WidgetRow widgetRow, AwesomeInventory.Loadout.ThingGroupSelector groupSelector) [0x0007c] in <5b588defb4954b13840728587792f1c9>:0
at AwesomeInventory.UI.Dialog_ManageLoadouts.DrawItemRow (UnityEngine.Rect row, System.Int32 index, System.Collections.Generic.IList`1[T] groupSelectors, System.Int32 reorderableGroup, System.Boolean drawShadow) [0x000bc] in <5b588defb4954b13840728587792f1c9>:0
at AwesomeInventory.UI.Dialog_ManageLoadouts.DrawItemsInLoadout (UnityEngine.Rect canvas, System.Collections.Generic.IList`1[T] groupSelectors) [0x000e8] in <5b588defb4954b13840728587792f1c9>:0
at AwesomeInventory.UI.Dialog_ManageLoadouts.DoWindowContents (UnityEngine.Rect canvas) [0x0027c] in <5b588defb4954b13840728587792f1c9>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Alignment was MiddleLeft at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
Verse.UIRoot:UIRootOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch0 (Verse.Root)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch0 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
Last edited by viniaragon; 2 Nov, 2022 @ 8:17am