RimWorld

RimWorld

Awesome Inventory Forked
Handy 22 May, 2024 @ 6:37am
Bug in current 1.5 build. Gear tab and all related mod features lock up when creating/editing a loadout
Exception in Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0: System.ArgumentNullException: Value cannot be null.
Parameter name: collection
[Ref 76320768]
at <0x2514de44750 + 0x00212> <unknown method>
at <0x2514de446b0 + 0x00052> <unknown method>
at AwesomeInventory.UI.Dialog_ManageLoadouts.PreOpen () [0x00012] in <f1de4393a9a645128afbce792bbc43fa>:0
at Verse.WindowStack.Add (Verse.Window window) [0x00058] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- PREFIX rimworld.aRandomKiwi.RimTheme: Boolean aRandomKiwi.RimThemes.WindowsStack_Add_Patch:Prefix(Window window, Int32 ___uniqueWindowID)
- PREFIX realtimeautosave.1trickPonyta: Boolean RealTimeAutoSave.Patch_WindowStack_Add:Prefix(Window& window)
at AwesomeInventory.UI.DrawGearTabWorker.DrawLoadoutButtons (Verse.Pawn selPawn, System.Single x, System.Single& rollingY, System.Single width) [0x0017c] in <f1de4393a9a645128afbce792bbc43fa>:0
at AwesomeInventory.UI.DrawGearTabWorker.DrawMini (Verse.Pawn selPawn, UnityEngine.Rect canvas, System.Boolean apparelChanged) [0x000f3] in <f1de4393a9a645128afbce792bbc43fa>:0
at AwesomeInventory.HarmonyPatches.RPG_Inventory_Patch.Postfix (RimWorld.ITab_Pawn_Gear __instance) [0x00069] in <5c74738b8af24723a56f48e8c621d094>:0
at Sandy_Detailed_RPG_Inventory.Sandy_Detailed_RPG_GearTab.FillTab () [0x00aeb] in <6199ac7060ce4247a04dfbab4da79c14>:0
- TRANSPILER uuugggg.rimworld.SmartMedicine.RPGInventory: IEnumerable`1 SmartMedicine.FillTab_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator il, MethodBase mb)
- POSTFIX NotoShabby.rimworld.mod.RPGInventoryRemake: Void AwesomeInventory.HarmonyPatches.RPG_Inventory_Patch:Postfix(ITab_Pawn_Gear __instance)
at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00046] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)