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Sprite "Mods/EK Armory/Particles/ek_flakburst.png" not found! at System.Environment.get_StackTrace()
at Barotrauma.Sprite.LoadTexture(String file, Sprite& reusedSprite, Boolean compress) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 172
at Barotrauma.Sprite.LoadTexture(Vector4& sourceVector, Boolean& shouldReturn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 56
at Barotrauma.Sprite..ctor(XElement element, String path, String file, Boolean lazyLoad) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Sprite\Sprite.cs:line 166
at Barotrauma.Particles.ParticlePrefab..ctor(XElement element, ContentFile file) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Particles\ParticlePrefab.cs:line 254
at Barotrauma.Particles.ParticleManager.LoadPrefabsFromFile(ContentFile configFile) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Particles\ParticleManager.cs:line 109
at Barotrauma.Particles.ParticleManager.LoadPrefabs() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Particles\ParticleManager.cs:line 66
at Barotrauma.GameMain.Load(Boolean isSeparateThread)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 657
at Barotrauma.CoroutineManager.ExecuteCoroutineThread(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 168
at Barotrauma.CoroutineManager.<>c__DisplayClass3_0.<StartCoroutine>b__0() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 50
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
вполне возможно это уже косячок разработчика
Sprite "Mods/EK Armory/Characters/Walker Drone/walker_drone.png" not found! at System.Environment.get_StackTrace()
at Barotrauma.Sprite.LoadTexture(String file, Sprite& reusedSprite, Boolean compress) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 172
at Barotrauma.Sprite.LoadTexture(Vector4& sourceVector, Boolean& shouldReturn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 56
at Barotrauma.Sprite..ctor(XElement element, String path, String file, Boolean lazyLoad) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Sprite\Sprite.cs:line 166
at Barotrauma.Limb.InitProjSpecific(XElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 298
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 658
at Barotrauma.Ragdoll.AddLimb(LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 550
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.Ragdoll.CreateLimbs() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 491
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 381
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 720
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 422
at Barotrauma.Character..ctor(CharacterPrefab prefab, String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1165
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 18
at Barotrauma.Character.Create(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 946
at Barotrauma.EntitySpawner.CharacterSpawnInfo.Spawn() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 150
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 401
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 573
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 270
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 981
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Sprite "Mods/EK Armory (RUS) (RUS)/Items/InventoryIcons.png" not found! at System.Environment.get_StackTrace()
at Barotrauma.Sprite.LoadTexture(String file, Sprite& reusedSprite, Boolean compress) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 172
at Barotrauma.Sprite.LoadTexture(Vector4& sourceVector, Boolean& shouldReturn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 56
at Barotrauma.Sprite.EnsureLazyLoaded(Boolean isAsync) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 92
at Barotrauma.Sprite.LazyLoadAsync() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sprite\Sprite.cs:line 77
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()