Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Suebi Roster Expansion
Sebidee  [developer] 11 Jun, 2014 @ 8:18am
SUGGESTIONS AND TECHNICAL ISSUES
If you have any suggestions on how to improve the mod or have any technical issue regarding bugs, incompatibility or trouble installing then please post here.
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Showing 1-13 of 13 comments
RecklessSteak 15 Jun, 2014 @ 2:02pm 
abso love all ur mods, only niggle for me is perhaps the longbows? surely longer range than even the eastern archers no?
Sebidee  [developer] 15 Jun, 2014 @ 2:31pm 
I will do this tommorrow!
TheDifferential 15 Jun, 2014 @ 9:05pm 
Just something odd I noticed. No idea what causes the conflict, but I used to use your night hunters mod (which was ♥♥♥♥♥♥♥ awesome, by the way) until I realized that it locked the pirates and raiders dlc units from the game. In fact, it seemed to erase the entire roster for the new factions. Has anyone else ever said anything about this problem, or if it exists on this consolidated unit mod you've made?
Sebidee  [developer] 16 Jun, 2014 @ 5:59am 
Oh, that is because the night hunters mod is out of date. I won't be updating it either. I recommend you delete it and download this mod, unless you for some reason hate the oother units then I'll update the night hunters.
TheDifferential 16 Jun, 2014 @ 11:16pm 
I'm definitely not opposed to using these other units. Some of them look really interesting actually. The mod manager didn't show that your previous mod was out of date so I wasn't sure if there was something inherently messing with the new DLC that wouldn't be fixed by switching to this one. I'll be checking out this mod tonight. Thanks again man, and keep up the good work!
Sebidee  [developer] 17 Jun, 2014 @ 8:44am 
It is because the night hunters mod removes the vanilla night hunters, basically there is a table you must have to remove units that can appear in the game. At the time night hunters was made the new pirates and raiders units didn't exist so aren't included.
Mercer 7 Jul, 2014 @ 7:06pm 
Really liking the mod, adds some much needed flavour to the suebi roster. I did notice however that the sword models of the night hunters seem to disappear during and after animations sometimes. Is this a bug in the mod or is it likely something else?
Sebidee  [developer] 7 Jul, 2014 @ 7:48pm 
It is a bug that is unavoidable, I hope it isn't too game breaking for you.
Jeankedezeehond 18 Jul, 2014 @ 12:15pm 
when i use your mods suddenly the names of all the vanilla units dissapear. Is there a way to get these back?
Sebidee  [developer] 18 Jul, 2014 @ 12:32pm 
Have you modified the mod in any way Hergen?
Jeankedezeehond 18 Jul, 2014 @ 1:45pm 
no
Sebidee  [developer] 18 Jul, 2014 @ 2:24pm 
You should try unsubscribing and then resubscribing. If that doesn't work then it has to be another mod.
Jarl Huser 10 Apr, 2018 @ 4:59am 
Hi Sebidee, I absolutely love the mod, the Suebi needed this so badly ! I have one Suggestion and one question for ya.
I noticed that you named a unit "Ulfserkers" and historically in germanic and nordic culture and mythology there was an actual term for these "wolf berserkers" they were called Ulfhedinn. My suggestion is to change the name to Ulfhedinn for historic and badassery reasons lol.

The question is, is there any way you could make this roster available for ALL of the germanic factions ? the ones that you would need a "all factions playable" mod to use, or is that too difficult to do ? im not a modder so I have no clue.
keep up the great work man.
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Showing 1-13 of 13 comments
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