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like i think 20 more dmg on direct hit!
Dynamite is stronger then just about any grenade you can think of.
It would do 2x the damage of the normal grenade launcher probably, but have a slower rate of fire.
So i think stats should be
+Bombs have one bounce before sticking and are on a timer
+Bombs do increased damage to buildings
+Bombs have larger splash radius
-Two Shots
-Increased damage to self
-decreased splash damage to players
This will essentially make the weapon a sentry nest breaker that can be used against players but is better against big engineer nests and should have enough damage to take out entire nests with two pills. The one bounce makes it a skillshot forcing you to calculate your shots and the increased damage to self makes you inable to grenade jump, preventing the use of shields to make this too overpowered of a weapon in functioning as a sticky jumper. (they can still do it but it's a REALLY bad idea.
one possibility to use this in a loadout would be to make a demoknight nest breaker at the cost of his only real ranged weapon.
Getting caught in another explosion will reset the fuse to 0.2 seconds and give the explosion a 10% blast radius and 20% push force bonus
50% larger clip size
Getting airblasted or vaporized will cause them to detonate, but with a 50% blast radius and damage vs. players penalty
60% more damage to yourself
40% push force bonus
25% damage bonus
On hit: ignites target for 3 seconds
50% clip size penalty
40% projectile speed penalty
75% slower firing speed
No ammo from dispensers
3.5 second fuse time