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+On kill (With any weapon): Increases build speed and attack speed by 20% for the rest of your life. Stacks up to 6 times.
-30% damage done
-20% base building speed.
+50% faster swing time
-Buildings build 30% slower without help from Engi
Liking that.
-30% Damage
+20% Swinging Speed
Builds A Wooden Sentry Doing:
-10% Dmg
-30% Firing Speed
+10% Dmg Vunerability
Fires Bombs Instead Of Bullets
+20% faster swing speed
+Alt fire: If your wrench is lit on fire by a friendly pyro you can decide to either continue swinging with it causing enemies to start on fire on impact or alt fire to use up the wrench completely leaving you with no melee (only way to get back is through a respawn cabnit) but by using it up you can instantly replenish your health and metal fully while giving you a 3 second invisability to you and your sentry. (it also replenishes all built building health and ammo)
Cons:
-20% damage
*no random critical hits
-If lit on fire by an enemy pyro it will be destroyed automatically without the alt fire oppurtunity in 5 seconds if you are not extuingeshed by a friendly pyro or go to a respawn cabnit
Level X Insulated Woodified Wrench
Stats:
Positives:
+10% Faster Speed on Wearer
+15% Swing Rate
+Breath in Water for 40 Seconds (acts like a Snorkel).
Negatives:
-20% Vulnerable to Fire
-10% Build Rate (Equipped or Not)
-Chance to break when repairing or whacking your electrical thing to make it build faster.
Reed Whacker
Pros-
Significantly faster swing rate.
Splintering wood causes enemies to bleed, but only for 3 seconds.
Mild increae in movement speed when equipped.
Cons-
Burns when an enemy Pryo ignites you, rendering it useless for 5 seconds.
Mildly slower build rate, unless another Engi help you that isn't using the Reed Whacker.
Mild damage penalty.
The Southern Hospitality already makes people bleed though, and having a weapon be useless upon afterburn damage is kind of a huge drawback.
Stats:
+sappers get removed in one hit
+30 faster firing speed
+15 health
+10 faster weapon switch
-100% damage
That's alot of things for one weapon to do, and doing damage to sappers is impossible if "-100% damage" is one of the stats
+buildings upgrade 100% faster
-25% damage
+20% Attack speed
+On hit of building buildings: +10%
+Does critical when should have done mini-crit
+5% Chance of critical hit
+15% movement speed when equiped
-30% damage
-On critical hit: Weapon will be destroyed, can only by cabnit's
-20% Building speed of buildings
-10% movement speed when moving buildings, or not equiped