XCOM 2
Proficiency Plugin: The MOCX Initiative
FearTheBunnies  [developer] 6 Dec, 2021 @ 3:47pm
Class Skills
Dark Ranger
The base Ranger has a stealth melee tree and a gunner shotgun tree. So to keep in that spirit, the Dark Ranger is based upon the Assault Infantry while utilizing skills from the Marksman's stealth tree to maximize the Run & Gun and melee nature of the Ranger.
Rank
Scout
Assault
Rogue
Squaddie
CQB Dominance
Sword Slice
Phantom
Corporal
Zone of Control
Honed Edge
Blindside
Seargent
Low Profile
Shadowstep
Shadowstrike
Lieutenant
Run & Gun
Combatives
Stealth
Captain
Implacable
Bladestorm
Stalker
Major
Zone Defense
Untouchable
Opportunist
Colonel
Burst Fire
Reaper
Ghost

Dark Sharpshooter
The base Sharpshooter has a sniper tree and a pistol tree. So to keep in that spirit, the Dark Sharpshooter is based upon the Marksman while utilizing skills from the Marksman's holotargeting and sniper trees to maximize their long-distance warfare nature.
Rank
Sniper
Gunslinger
Assassin
Squaddie
Precision Targetting + Brace
Sidearm Specialist
Holotarget
Corporal
Lead the Target
Return Fire
Efficient Targetting
Seargent
Deadeye
Lightning Hands
High Approach Angle
Lieutenant
Raptors Perch (Death from Above is too powerful with Snapshot)
Quickdraw
Quickset Bipod
Captain
Precision Shot
Faceoff
Kill Zone
Major
Steady Hands
Weapon Specialist
Apex Predator
Colonel
Serial
Fan Fire
Sentry

Dark Grenadier
The base Grenadier has a cannon support tree and an explosives tree. So to keep in that spirit, the Dark Grenadier is based upon the Sapper while utilizing skills from the Marine's gunnery trees to maximize their explosive nature.
Rank
Demolitions Expert
Heavy Gunner
Saboteur
Squaddie
Explosive Ordnance + Launch Grenade
Suppressive Fire
Defensive Mine
Corporal
Blast Padding
Sustained Fire
Shredder
Seargent
Demolition
Flush Em Out
Entrenched
Lieutenant
Air-Burst Grenade
Pin Em Down
Holo-Targeting
Captain
HEAT Grenades
Chain Shot
Minefield
Major
Salvo
Combat Awareness
Saturation Fire
Colonel
Destructive Nature
Withering Barrage
Rupture

Dark Specialist
The base Specialist has a healer tree and a tech/hack tree. So to keep in that spirit, the Dark Specialist is based upon the Technical Specialist while utilizing skills from the Field Medic's healing trees to maximize their gremlin-based combat.
Rank
Combat Hacker
Battle Medic
Informant
Squaddie
ABC Protocols
Medical Protocol
Failsafe
Corporal
Overload
Battlefield Triage
Extended Range
Seargent
Electronic Warfare
Revival Protocol
Silent Motors
Lieutenant
Hot Charged Batteries
Advanced Trauma Kits
Scanning Protocol
Captain
EMP Shockwave
Neutralizing Agents
Covering Fire
Major
Advanced Robotics
Combat Stimulants
Ever Vigilant
Colonel
Capacitor Discharge
Restorative Mist
Sentinel

Dark Psi Agent
The base Psi Operative has skills around crowd control and heavy direct damage. So to keep in that spirit, the Dark Psi Agent is based upon the original psionic class while utilizing the Field Medic's healing and combat skills to balance them out.
Rank
Resonant
Manifester
Corruptor
Squaddie
Medical Specialist + Battlefield Triage
Soulfire
Stasis
Corporal
Fleet-Footed
Inspire
Insanity
Seargent
Emergency Aid
Fuse
Stasis Shield
Lieutenant
Combat Conditioning
Soul Steal
Sustain
Captain
Anti-Venom Stims
Fortress
Solace
Major
Adrenaline Rush
Null Lance
Schism
Colonel
Armed Intervention
Void Rift
Domination
Last edited by FearTheBunnies; 7 Feb, 2022 @ 10:23pm