RimWorld

RimWorld

Simple Warrants
 This topic has been pinned, so it's probably important
Cleverics  [developer] 12 Dec, 2021 @ 4:13am
REPORT THREAD
Keeping things a little structured here. We do suggests joining the discord for reports as it's easier to log and respond to there. It is linked at the very bottom of the mod description.

If you decide to post your report here instead, make sure you detail the issues you are having and provide an error log. If you do not have an error log then steps to reproduce would be helpful as well. Thank you all for testing out this Beta and giving us your feedback!
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Showing 1-15 of 62 comments
Marii Wukruk 12 Dec, 2021 @ 9:53am 
Here's my log https://gist.github.com/ddef22a9d0e979190497bce4f885f12d - I didn't have an issue starting a new game mind, well, hadn't any tangible issues yet anyway.
Quite confident in stability of the mods otherwise, removed TiberiumRim recently, which had a tendency to randomly brick saves as time went on, no idea which mod it was messing with and admittedly, TiberiumRim is a BETA mod as well, but other than that I hadn't a single issue with this modlist, or any errors a few weeks of continued gameplay.
Last edited by Marii Wukruk; 12 Dec, 2021 @ 9:59am
Cleverics  [developer] 12 Dec, 2021 @ 12:04pm 
Alright Thank you.
Ollie-Raven 13 Dec, 2021 @ 11:45am 
I have no public warants appearing
Ollie-Raven 13 Dec, 2021 @ 11:47am 
Exception while saving SimpleWarrants.Warrant_Pawn: System.NullReferenceException: Object reference not set to an instance of an object
at SimpleWarrants.Warrant.IsSavedSomewhereElse (Verse.Thing thing) [0x00026] in <bf97593c3da6484bbcef76db6ab15a1b>:0
at SimpleWarrants.Warrant.ExposeData () [0x0000e] in <bf97593c3da6484bbcef76db6ab15a1b>:0
at SimpleWarrants.Warrant_Pawn.ExposeData () [0x00001] in <bf97593c3da6484bbcef76db6ab15a1b>:0
at Verse.Scribe_Deep.Look[T] (T& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00167] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
Marii Wukruk 13 Dec, 2021 @ 1:04pm 
https://gist.github.com/HugsLibRecordKeeper/403002c339932ff92520deb23c4f354a
"An error occurred while loading a map. See error log for more information."
Out of nowhere really, Simple Warrants has otherwise been working flawlessly, and I know that it's SW causing the issue as removing it also removed this issue, however, using Simple Warrants proved to be one-way ticket, also removing it all bases, including player's off the planet's map, meaning no caravan formation, travelling or trading with other factions, and likely no raids.
BETA state aside, it's a very serious issue in itself that a mod of this nature causes this level of save destruction upon removal.
Like, both my save and Auto-Save's suffer this issue, can't load any of the six of them, meaning whatever error occurred spans more than five in-game days. What am I supposed to do now?
And the thing is I didn't have any active warrants I don't think, I've been focused on building "troops" first and preparing pen for caravan animals, it's that much more baffling.
Last edited by Marii Wukruk; 13 Dec, 2021 @ 1:18pm
Cleverics  [developer] 13 Dec, 2021 @ 4:05pm 
@WukRuk Me nor Taran can reproduce this issue. I removed Warrants from my heavily modded save as well as Taran and did not run into this issue . There are some errors in your log that is interfering with worldgen but are not related to SW. You can test this out for yourself by just loading a save with only SW and removing it - you won't get any issues aside from the regular harmless red errors you will get from removing any mod with custom game components.

Sorry your save was broken but your error log does not provide evidence that SW caused it.
Marii Wukruk 13 Dec, 2021 @ 6:18pm 
It's not the problem I wanted to complain about, save's break all the time, that's just what happens with mods sometimes, the issue I obviously failed to properly point is - SW's capable of completely wiping all bases, including player's off the world map upon removal in some cases, and no there is in fact evidence for that, what I strongly suggest is add a warning in the mod's description that this can happen, because it did in fact happen and in the very least it's remotely responsible.

Again, this is just what happens when modding a game, and what's in Rimworld's case necessary as the game's content is a DEMO at best if you ask me, in any case, people must be made abundantly aware of the fact that Simple Warrants is capable of save destruction upon removal, especially if issues arise early as first world generation when starting a game - doesn't mean it definitely mean all the time, but certainly can for someone.
Last edited by Marii Wukruk; 13 Dec, 2021 @ 6:38pm
Kayedon 13 Dec, 2021 @ 9:27pm 
MakeThing error: Jewelry_Earring is madeFromStuff but stuff=null. Assigning default. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string) (wrapper dynamic-method) Verse.ThingMaker:Verse.ThingMaker.MakeThing_Patch3 (Verse.ThingDef,Verse.ThingDef) SimpleWarrants.WarrantsManager:GetRandomWarrant (bool) SimpleWarrants.WarrantsManager:HandleAvailableWarrants () SimpleWarrants.WarrantsManager:GameComponentTick () (wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.GameComponentTick_Patch1 () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
https://gist.github.com/b8b0f36006753f9efc6f2253568e6b42
Cleverics  [developer] 14 Dec, 2021 @ 2:24am 
@Kayedon Thanks for the log mate.
Ollie-Raven 14 Dec, 2021 @ 9:14am 
@Kayedon Same thing happened to my save. I am abit gutted but is my own fault for not backing my save up :P
Pletter 15 Dec, 2021 @ 11:45am 
GetInspectString exception on Settlement Shodel (tile=50974): System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at SimpleWarrants.WarrantRequestComp.get_ActiveRequest () [0x00006] in <90ee9633cfe04818b20e40236e50bc04>:0 at SimpleWarrants.WarrantRequestComp.CompInspectStringExtra () [0x00001] in <90ee9633cfe04818b20e40236e50bc04>:0 at RimWorld.Planet.WorldObject.GetInspectString () [0x00056] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 at RimWorld.Planet.MapParent.GetInspectString () [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 at RimWorld.Planet.Settlement.GetInspectString () [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
https://gist.github.com/HugsLibRecordKeeper/176a3d2966a1f00fcab7d12a044ce92f#file-output_log-txt
Happens on site selection screen in new game.
Cleverics  [developer] 15 Dec, 2021 @ 3:15pm 
Thanks for the log man. Looking into it.
lechkingofdead 20 Dec, 2021 @ 1:10pm 
if i run into any other problesm ill drop a log but i currently am findint that faction bases DONT have the proper infopannle they should, its all code or stuff, im hoping this is a known bug as of late. otherwise i have a ♥♥♥♥♥♥♥ problem i cant find the cause of as its involving one of the VE mods.
NutellaBrain 20 Dec, 2021 @ 7:04pm 
made a warrant paid them before they gave me the colonist but they did not give me the colonist
Cleverics  [developer] 21 Dec, 2021 @ 1:20am 
@lechkingofdead We are aware of this bug and it should be fixed next update.

@NutellaBrain Thanks for the report. I'll see if I can reproduce.
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