Barotrauma

Barotrauma

Barotrauma Die Hard
 This topic has been pinned, so it's probably important
Iridescent Lightning  [developer] 15 Dec, 2021 @ 1:43am
Bug report
I make this mod all by myself. Even though I had done debug run but there's probably some issues here and there. You can contact me if you find any bug.
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Showing 1-15 of 25 comments
Dust1nthewind 21 Dec, 2021 @ 3:22pm 
shotguns don't consume ammo when you fire them. I can see that it drains the shells themselves, maybe you intended to make the hulls re-usable, but the shotgun can still fire with drained shells, causing them to have infinite ammo. VERY cool mod, keep up on it.
Iridescent Lightning  [developer] 21 Dec, 2021 @ 6:41pm 
Originally posted by dustinbarley:
shotguns don't consume ammo when you fire them. I can see that it drains the shells themselves, maybe you intended to make the hulls re-usable, but the shotgun can still fire with drained shells, causing them to have infinite ammo. VERY cool mod, keep up on it.
The reason why I make shotguns drains pellets is because I want it fire real projectiles instead of vanilla hitscan. The shells contains pellets, they won't be fired themselves. (because i couldn't make them disappear after being empty) The ever firing shotgun issues is probably the mod doesn't override the old shotgun version, which already exists in game. Those empty shots shouldn't do any damage either. You can place a new shotgun in editor and see if this problem still occurs.
Last edited by Iridescent Lightning; 21 Dec, 2021 @ 6:41pm
Iridescent Lightning  [developer] 21 Dec, 2021 @ 6:50pm 
Thank you for being supportive.
[FUMO] Snoru 15 Jan, 2022 @ 6:37am 
Hello i dont know if this is a bug. But i was at a station where everything is fine but out of nowhere on my way to my sub and bunch of husks spawned and gave me the usual popup about it.
Iridescent Lightning  [developer] 15 Jan, 2022 @ 5:38pm 
Sometimes the events are somewhat delayed for unknown reasons. Or it will be triggered by the specific character. I haven't figured it out either.
[FUMO] Snoru 16 Jan, 2022 @ 9:37am 
Terminating a hammerhead doesnt require me to kill it anymore. Just one hit from the coilgun and i achieve the mission somehow
Iridescent Lightning  [developer] 16 Jan, 2022 @ 4:18pm 
Originally posted by Snoru:
Terminating a hammerhead doesnt require me to kill it anymore. Just one hit from the coilgun and i achieve the mission somehow
Someone mentioned it before. I will restore the default hammerhead to see if it fixes the problem. New hammerhead will flee if hp is low. I think that maybe the cause.
Iridescent Lightning  [developer] 19 Jan, 2022 @ 1:27am 
Originally posted by Snoru:
Terminating a hammerhead doesnt require me to kill it anymore. Just one hit from the coilgun and i achieve the mission somehow
The Hammer head bug has been fixed. It is indeed caused by flee function.
xtxownage 27 Feb, 2022 @ 2:53pm 
Husk is completely incurable. I keep being bumrushed by some madman event where they try to inject you with husk, and it's pretty much impossible to quickdraw them once the conversation ends before they pull it off (don't really mind tbh). it ticks pretty much almost immediately and using calyxinide immediately did pretty much nothing. I even brought an 8 stack with me and skulked all 8 within a second and died to husk not even a moment later.
Iridescent Lightning  [developer] 25 Mar, 2022 @ 5:50pm 
Originally posted by Preston Garvey:
Husk is completely incurable. I keep being bumrushed by some madman event where they try to inject you with husk, and it's pretty much impossible to quickdraw them once the conversation ends before they pull it off (don't really mind tbh). it ticks pretty much almost immediately and using calyxinide immediately did pretty much nothing. I even brought an 8 stack with me and skulked all 8 within a second and died to husk not even a moment later.
Ahh I see. I stopped making this mod for now because I'm getting busy. You can quickdraw them. Once the conversation ends you just need to hide behind someone. Then give him a head shot.
Yei (ts) 12 Apr, 2023 @ 1:14am 
In the submarine editor displays an error message:
Error in the fabrication recipe for "Hand Dynamo". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (aluminum)".
Iridescent Lightning  [developer] 12 Apr, 2023 @ 1:29am 
Thanks for the feedback.
Ba-La 14 Apr, 2023 @ 3:30am 
after mod update it keep spamming "Sprite "LocalMods/Barotrauma Die Hard/UI/dhicon.png" not found!" non stop
Iridescent Lightning  [developer] 14 Apr, 2023 @ 4:21am 
Thanks for the feedback. I'm working on a solution.
Iridescent Lightning  [developer] 14 Apr, 2023 @ 4:36am 
A minor reverse will fix it. Before solution, the inventory slot will not correctly display. Thanks for the feedback.
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