Barotrauma

Barotrauma

Barotrauma Die Hard
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Update: 8 May @ 9:27am

1.remove obstrucvision for game view 2.
Keeping the test for pressurized hull from last unfinished test
3. Replacing all UnpatchAll() to UnpatchSelf()
4. Commenting out the GUI.IsFourByThree(). Because new source codes no longer have them.
5. Updating HintManager to keep up the current game version.
6. Adding new gase: PressurizedAir
. Adding a subslot for pressurizedgastank for pumps. 8. Adding new icon and localization for pressureair related stuff.

Update: 11 Nov, 2024 @ 10:21am

90.
1. Havling the price of repairbale consumables.
2. Doubling the selling stock for repairable consumables.
3. Updating container capacities with the lastest offical patch.
4. Fixing bots fail at putting welding tool at hand if there is already item or items in hand. In real-campaign repair scenario this commonly result in bots can't perform welding activities then report missing welding tool.

Update: 10 Nov, 2024 @ 1:18pm

89.
1. Adding requireditem for engines.
2. Adding an additional repairable consumables check on round-end. It checks two repairables together.

Update: 10 Nov, 2024 @ 8:35am

88.
1. Moving ItemContainer UI to the bottom-right corner. We can then have a vivid visual effect on containers opens.
2. Adding a check for mouse on gui. If true, don't zoom. This to prevent container triggers zoom effect when cancelled by right-click.
3. Adding a distance check between mouse position and character position. Only when distance greater than 400 will the camera zoom out happen.
4. Fixing dh waterpump and its nozzle missing bug.

Update: 10 Nov, 2024 @ 7:33am

87.
1. Adding an end-round check for oxygen candles so we don't forget to purchase enough candles for oxygen generator. Minimum requirement is 2.
2. Adding tags in xml and TagsDieHard for oxygencandles.
3. Remove 'interactivesound' on oxygencandle. This probably was a mistake when the candle was made out of a container.
4. Adding an end-round check for reactor coolant so we don't forget to purchase enough coolant for reactor. Minimum requirement is 2.
5. Adding reactor coolant to merchantengineer.

Update: 10 Nov, 2024 @ 2:24am

86.
1. Updating collision category for grende from platform to repairablewall. This allow grendes to be thrown through the door.
2. Re-adding grenades' collision tags for mid-air collisions.
3. Removing deterioration for batteries and supercapacitors. Same reasons as previous. As a more complex system is adopted, vanilla deteriorations are now way too punishing.
4. Removing repairable consumeables from auto spawn. We got too many.
5. Now engines, oxygenerators and pumps will require mechanical parts to be repaired.
6. Repairable qte game is now impactful. Since we consume parts everytime we click. Each successful qte will increase the item condition by 20% of its maxcondition.
7. Adding a hint for qte skill check failure. Currently all hints only show in singleplayer.

Update: 9 Nov, 2024 @ 9:12am

85.
1. Halving the sonar damage range. The damage only takes place when organic targets are half range of the sonar range. Preventing sonar from killing small monster too far.
2. Changing handheld sonar DirectionalPingSector from 30 to 90.
3. Reducing Oxygen Candle price from 220 to 180.
4. Adding two shipissueworker commands. Curently has no function.
5. Increasing waterdamage check from 60 second per time to 180 second per time.
6. Adding water flowforce (pressure inbalance simulation) to game.

Update: 8 Nov, 2024 @ 3:18pm

84.
1. <ScriptedEvent identifier="Story.chapter1.cargoateng"> has issue. ConversationAction now shouldn't be a child element. Nothing changed. To be fixed.
2. Adding override to all other vanilla outposts.
3. Making crewmoduel in coldcave boime cap number 2.
4. Updating outpost generationparameter. minhullway from 400 to 0.
5. Removing 'armormarker' affliction from all weapons.
6. Patching Attack class to be able to damage the cloth wear without relaying on afflictions.
7. Removing a logic in character that seems to amplify the damage received.
8. Bots now wearing armor hit by bullet won't receive any helper affliction.
9. Armor received damages are now random.
10. Completely disabled Deterioration of engines, junctionboxes, and command devices. We alreay have a complex repairing system. It's time to discard the vanilla repair game.
11. Fixing fuelrod conditions were too low. Seems that reactors fuel rod consumptions are store in save. We need to imrpove the fuelrod's condition for this matter. normal fuelrod condition goes from 300 to 1200. High-grade fuel rod goes from 150 to 2800.

Update: 8 Nov, 2024 @ 1:50pm

84.
1. <ScriptedEvent identifier="Story.chapter1.cargoateng"> has issue. ConversationAction now shouldn't be a child element. Nothing changed. To be fixed.
2. Adding override to all other vanilla outposts.
3. Making crewmoduel in coldcave boime cap number 2.

Update: 8 Nov, 2024 @ 1:05pm

82.1.
1. Adding a hint for electric bug event.
83.
1. Now all locations outpost will spawn players in sub. So we can manage the submarine without having to go back to sub first.
2. Killed npc in outpost will no longer be respawned in outpost.
3. Fixing AI repairable. Fixing bots refuse to preform repair even though the power of reactor has been cut off.
4. Lowering MPX reload skill require from 45 to 25.
5. Removing grenade grenade_midaircollide. This crashes the game. To be fixed in the future.
6. Fixing a bug that gunner has a null cloth set and causes the game to crash in multiplayer lobby if that set is hovered on.
7. Appending alwaysdestructible to every outpost to allow player to destroy outpost in multiplayer.
8. Adding logic to endround. If outpost reactor is destroyed, convert the outpost to type Abandoned.
9. Adding a destroyed location template. Now every outpost got destroyed will be convereted into this location.