Barotrauma

Barotrauma

Barotrauma Die Hard
 This topic has been pinned, so it's probably important
Iridescent Lightning  [developer] 15 Dec, 2021 @ 1:50am
Co-develop quest
This mod was called "My cleanup". It originally was a mod to tell bots clean up my items better. But as I started to test more new stuff, it slowly transit to an overhaul. I spent nearly a month doing this mod and it just turns out to be too big for one developer to maintain. If you're interested , you can sign up for co-developing.
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Showing 1-9 of 9 comments
MasonMachineGuns 26 Dec, 2021 @ 6:13pm 
I love the idea of all of the features, but many would live more comfortably in packs or as a more configurable experience. For example, Removing Genes makes many individuals in my server opposed, perhaps this could exist as a separate mod? I am wiling to help with some things like the outpost stuff as my mod dynamic Europa seeks to go down that path as well and its been dome time since Ive looked back into that.
Last edited by MasonMachineGuns; 26 Dec, 2021 @ 6:14pm
Iridescent Lightning  [developer] 26 Dec, 2021 @ 7:34pm 
Glad to hear that this mod brings you fresh air. I remove the genes by not letting them spawn. A very simple mod addon can override it. But sorry that I can't atomize everything in this mod. It will plain out double my workload. I'm already overloaded.
I plan to make some more beacon stations. Big ones. Because I will do some beacon mission in the future. Beacon station combat for instance.
MasonMachineGuns 27 Dec, 2021 @ 12:14pm 
ive been trying to get beacon station enemies working and its a real pain, BUT you could totally make a new "ruins" that has a human like station, turrets, and pirates onboard as a pirate hiseout
Iridescent Lightning  [developer] 29 Dec, 2021 @ 9:40pm 
Originally posted by MasonMachineGuns:
ive been trying to get beacon station enemies working and its a real pain, BUT you could totally make a new "ruins" that has a human like station, turrets, and pirates onboard as a pirate hiseout
I'm making a new mission type: Crew rescue. But crew only spawned in outpost rather than shipwreck. Do you have any idea to work around it?
MasonMachineGuns 29 Dec, 2021 @ 11:49pm 
I tried before, its hard but involves remaking a salvage mission
Iridescent Lightning  [developer] 30 Dec, 2021 @ 12:27am 
Originally posted by MasonMachineGuns:
I tried before, its hard but involves remaking a salvage mission
Yes. I tried but failed. Mission hostages can only be spawned in an outpost level. I worked around of making a wreck-looking outpost.
MasonMachineGuns 30 Dec, 2021 @ 11:20am 
noice
i love that idea! a wreck locationtype!
Iridescent Lightning  [developer] 30 Dec, 2021 @ 4:28pm 
Originally posted by MasonMachineGuns:
noice
i love that idea! a wreck locationtype!
I decide to put back the gene and talent and remove salary system. I did a play test yesterday. The salary reduce speed is really annoying if you forget to pay your bots.
Last edited by Iridescent Lightning; 30 Dec, 2021 @ 7:02pm
Iridescent Lightning  [developer] 30 Dec, 2021 @ 11:21pm 
Originally posted by MasonMachineGuns:
noice
i love that idea! a wreck locationtype!
I have finished the shipwreck rescue mission.
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