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Yes, that is worth mentioning it, will add to the top. In the mean time. Mods that figgle around loot drops do work to some extend, it just adds to the loot table. For example Grimis loot mod will work and crates will drop, or Meld will drop via the Psionic Ex Machina mod.
But it will have some shortcomings like in particular Grimmis loot mod loot crates will only let you make the basic, tier one balistic weapons and wont scale up with your tech. So even legendary boxes will drop you balistic assault rifles when your squad is rocking gauss rifles.
Alot of weapon mods are covered through Mod Jam like bayonetts, heavy barrel attachements, underbarrel mods etc...
Weapon mods however might have glitchy appereance on Laser and Coil weapons because these are absent in vanilla game. So some mods will have no visual changes (even if they will work).
Thank you
Yep, they dont get their turn. This isnt meant to be as they worked just fine prior to Workshop release so this has to be some sort of highlander or mod order conflict.
Putting LWOTC OR highlander to the mod folder and activating it as if it was a non workshop mod fixes this just fine.
Putting them on Resistance team also works, but its weird to see Chaos Insurgency helping out XCOM.
Inventor on discord has some under the table patches for these factions, but some official patch for LWOTC would really appreciated. Aside from underperforming the gear you can get is just insanely hard to get. Due to how LWOTC changed corpse economy, you can only get corpses on a rare missions and you need to roll a sitrep with the faction that actually drops something. So you are banking on luck upon luck and it results in you being able to have like MAYBE 1-2 gear pieces per campaign... of like 70-120 missions.
Привет, можно ссылку на дискорд Inventor?
Why shouldnt they ? If blood and tear changes something that no other mod touches then it should be fine.