XCOM 2
Long War of the Chosen
'Snare' missions (re-enforcements every turn) - why bother?
Just ran into one of these missions. from reading another thread I had assumed it was only on long lead time missions with low troop counts that indicated it was a snare, but now I'm doing a VIP extraction with a 25+ initial enemy count (after using an intel boost), and a few turns in it turns into re-enforcement every turn while fighting the not insignificant existing enemy forces.

This kind of mission I think needs to be re-thought from a play-ability stand point. No mission should be inherently a surprise suicide mission. A clearly difficult mission, sure, but if it's going to be a trap like this, the objective should change once it's discovered to be a trap. There must be some purpose to playing this, or some point to it over re-loading to before the mission and aborting the infiltration.

I'm not against there being a trap, but how about we make that it's own mission with a 'survival' based objective?