XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [pengembang] 16 Des 2021 @ 11:28am
Changes to Celatid Alien
- Celatids do 1 more upfront damage with all of their attacks now. You should no longer see them graze for 0 damage with their Acid Spit.

- The Scimitar does slightly less damage than before, and the Magnetic Scimitar and Beam Scimitar do slightly more than before and have had their stun chances reduced to 10% and 20% respectively. Arc Blades and Fusion Blades each do more damage than their equivalent Scimitars. Environmental damage has been reduced all around. All 3 tiers still poison on a hit and have the Celatid Immunities ability, which grant the user immunity to Stun, Poison, and Chryssalid Poison.

- The Scimitar needs 10 Supplies, 1 Alien Alloy, and 1 Celatid Corpse to build, plus 1 Engineer. The Magnetic Scimitar needs 1 Scimitar, 10 Supplies, 2 Alien Alloys and 2 Elerium Dust to build, plus 3 Engineers. The Beam Scimitar needs 1 Magnetic Scimitar, 15 Supplies, 2 Alien Alloys, 3 Elerium Dust, and 1 Elerium Core to build, plus 5 Engineers.

- The Scimitar still needs the Hybrid Alien Sword tech in the Proving Grounds completed to unlock, which costs 10 Supplies, 1 Elerium Core and 1 Celatid Corpse. You need the Celatid Autopsy to unlock it. You're given 1 Scimitar upon completing the project.

- The Hybrid Alien Turret tech and the Deployable Celatid Turrets have been disabled. If you want Celatid Turrets in your squad, go grab my Buildable Units mod; that incarnation of the Celatid Turret is much better balanced for LWOTC.

- Celatid Adults can no longer summon reinforcements. They gain the Blurred and Put 'Em Down abilities instead.

While not a change made by Mod Jam, remember that Celatid Corpses can also be used to build Jump Jets if you're subscribed to that mod.
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Aonova 31 Mar 2023 @ 7:36am 
Any thought about changing stun immunity mechanics? The extremely common Celatids break network tower by being immune to the hack, often multiple in the command squad to mess up the sneak hacker that very turn. Feels very cheap/unintended when that happens. Can't really work around since you don't know the command squad until its too late. Love the integration otherwise.
Aonova 31 Mar 2023 @ 7:44am 
Makes early game network towers that much more rng
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