XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [kehittäjä] 16.12.2021 klo 11.34
Changes to SPARK Launchers Redux
- The Heavy Smoke Launcher carries 3 volleys, up from 2.

- The Adapted Shoulder Launcher carries 2 volleys, up from 1. Environmental damage has been reduced to 5.

- The Archer Launcher carries 3 volleys, up from 2. It also has a 50% chance to deal +1 damage on top of the damage it did before. Environmental damage has been reduced to 10.

- The Heavy Support Launcher's flashbang rounds have 1 less radius than before.

- The Heavy Smoke Launcher is no longer a starting infinite item and must be built one at a time. To unlock them, you need the Heavy Smoke Launcher Project in the Proving Grounds, which requires the Advent MEC Breakdown as well as 20 Supplies, 2 Alien Alloys, 1 Elerium Core and 1 Advent MEC Wreck. You'll also need 3 Engineers and 3 Scientists on staff. The project grants 1 Heavy Smoke Launcher. After the project is done, you can build more Heavy Smoke Launchers in Engineering for 10 Supplies, 2 Alien Alloys and 1 Advent MEC Wreck each.

- The Heavy Support Launcher is no longer available in infinite quantities once it's been built, and must be built one at a time. To unlock them, you need the Heavy Support Launcher Project in the Proving Grounds, which requires the Heavy Smoke Launcher project and Advanced Grenades project, as well as 30 Supplies, 5 Alien Alloys, 3 Elerium Dust, 1 Elerium Core and 2 Advent MEC Wrecks. You'll also need 5 Engineers and 5 Scientists on staff. The project grants 1 Heavy Support Launcher. After the project is done, you can build more Heavy Support Launchers in Engineering for 20 Supplies, 4 Alien Alloys, 2 Elerium Dust, 1 Elerium Core and 2 Advent MEC Wrecks each.

- To unlock the Adapted Shoulder Launcher, you need the Adapted Shoulder Launcher Project in the Proving Grounds, which requires the Advent MEC Breakdown as well as 20 Supplies, 2 Alien Alloys, 1 Elerium Core and 1 Advent MEC Wreck. You'll also need 3 Engineers and 3 Scientists on staff. The project grants 1 Adapted Shoulder Launcher. After the project is done, you can build more Adapted Shoulder Launchers in Engineering for 10 Supplies, 2 Alien Alloys and 1 Advent MEC Wreck each.

- To unlock the Archer Launcher, you need the Archer Launcher Project in the Proving Grounds, which requires the Adapted Shoulder Launcher project and Advanced Grenades project, as well as 30 Supplies, 5 Alien Alloys, 3 Elerium Dust, 1 Elerium Core and 2 Advent MEC Wrecks. You'll also need 5 Engineers and 5 Scientists on staff. The project grants 1 Archer Launcher. After the project is done, you can build more Archer Launchers in Engineering for 20 Supplies, 4 Alien Alloys, 2 Elerium Dust, 1 Elerium Core and 2 Advent MEC Wrecks each.

- The launchers all have infiltration values now. The Heavy Support Launcher and Archer Launcher take longer to infiltrate than their predecessors due to their larger size.

- Localizations have been updated with both my personal changes, as well as better transparency with some classic features (such as Smoke Rain being able to be used without ending the turn even without Salvo or a similar ability).