XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [udvikler] 16. dec. 2021 kl. 11:55
Changes to The Drome Dome
- All changes to The Drome Dome from B&T Expanded Enemies Redux have been carried over to Mod Jam.

- The Andromedon Backburner's (and Flame Weapon System's) Flamethrower ability now only inflicts burning for 2 turns, rather than 4. This is no longer configurable (if people want it to be, I may change it, but 2 turns is the standard for all flame-based attacks in the LWOTC environment).

- New weapon: Flame Weapon System. This is a new secondary for the Andromedon from my Playable XCOM 2 Aliens For LWOTC mod. It will replace the Andromedon's Acid Blob ability with a Flamethrower ability while equipped, which plays exactly the same as the Andromedon Backburner's version by default. In order for this weapon to be generated in your game, you need to have Playable XCOM 2 Aliens For LWOTC, The Drome Dome and Purge Priests all active in your mod load order. Unlocking the Flame Weapon System requires the Advent Purge Priest Autopsy, the Advanced Grenades project, and an Andromedon to be recruited. You can then build them one at a time in Engineering for 40 Supplies, 3 Alien Alloys, 5 Elerium Dust, and 1 Advent Purge Priest Corpse each.