XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [developer] 16 Dec, 2021 @ 12:33pm
Changes to Disposable Rocket Launchers
With the re-release of Mod Jam, you can now switch to Disposable Rocket Launchers 3.0 if you want to; you don't have to use the old one (although you can still use the old one if you want to).

- All Disposable Rocket Launchers can only be equipped in utility slots, not heavy weapon or secondary slots (which means SPARKs and MEC Troopers can no longer equip them). They can be used alongside grenades, but each soldier can only carry one launcher.

- They no longer debuff stealth, but each one reduces Mobility by 2, and that penalty does not get removed after the launcher is used. They only occupy a single utility slot by default.

- The damage values and environmental damage values are based on the original version of Disposable Rocket Launchers rather than the 3.0 version (which in practice means less damage but more environmental damage).

- The RPG is still an unlimited starting item, but the upgraded versions are no longer unlimited and must be built one at a time. The CRAG requires the Plasma Grenade project to be unlocked, and each one costs 10 Supplies, 2 Alien Alloys, 1 Elerium Dust, and 1 Elerium Core to build. The BFG requires the Advanced Grenades project to be unlocked, and each one costs 20 Supplies, 3 Alien Alloys, 2 Elerium Dust, and 1 Elerium Core to build.