XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [developer] 16 Dec, 2021 @ 12:38pm
Changes to EU Psi Armor
- Entirely new templates have been set up for the armor and its accompanying research. The original item and research have been disabled. I did this in order to avoid a bug some people have encountered regarding the Will of a soldier being permanently reduced when unequipping Psi Armor, not to mention it guarantees my stat changes will stick. The new item template is CX_PsiArmor_LW and the new tech template is PsiArmorTech_LW.

- On that note, the Psi Armor's stats have changed quite a bit: it no longer offers Will or Mobility increases, and bonus Health has been lowered to 4 (from 5). It grants 10 Defense, 1 Armor and 20 Psi Offense as well.

- The Psi Armor now includes the Unmovable Sovereign ability (a new ability which costs 2 standard action points and gives you 3 non-movement action points, and is usable every other turn), and the Psi Strike ability (the Psi bayonet from the Bayonets mod, which you need to have to get this ability). These are added via WSR, so you can disable them or swap them with different abilities.

- The Psi Armor's Will bonus is completely gone, as is the associated config options. The other stats (Health, Mobility, Psi Offense, Defense, Armor) are still configurable in XComPsiArmorLW.ini.

- The Psi Armor's tech is now done in the lab rather than the Proving Grounds. To unlock this research, you need Powered Armor Research, Psionics Research, and the Advent Sorcerer Autopsy (Advent Warlock mod). The cost of the research is 120 Supplies, 3 Alien Alloy, 8 Elerium Dust, 3 Elerium Cores and 1 Advent Sorcerer Corpse. You also need 8 Scientists on staff. You get one Psi Armor after the research finishes.

- After completing the Psi Armor Research, you can build additional Psi Armors in Engineering. They cost 100 Supplies, 4 Alien Alloys, 10 Elerium Dust, 2 Elerium Cores and 1 Advent Sorcerer Corpse each. You also need 7 Engineers on staff.