XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [developer] 16 Dec, 2021 @ 12:39pm
Changes to Bitterfrost Protocol
- The main Bitterfrost Protocol project in the Proving Grounds is now cheaper: it only costs 3 Alien Alloys, 5 Elerium Dust, and 1 Elerium Core. Remember: you will also need the Frost Bomb in HQ's inventory (NOT equipped on a soldier); the Proving Grounds will borrow it for this project, and return it when they've finished.

- Cryolators have been buffed in damage across the board. They still do less damage than Immolators, though. You still get one basic Cryolator after finishing Bitterfrost Protocol research. Additional ones require Hybrid Materials research in addition to Bitterfrost Protocol and are built one at a time for 10 Supplies, 1 Alien Alloy and 1 Elerium Dust each. The Advanced Cryolator requires Gauss Weapons in addition to Bitterfrost Protocol, and is built one at a time for 40 Supplies, 1 Alien Alloy and 3 Elerium Dust each. The Superior Cryolator requires Heavy Plasma in addition to Bitterfrost Protocol, and is built one at a time for 70 Supplies, 3 Alien Alloys, 6 Elerium Dust and 1 Elerium Core each.

- The Bitterfrost Bomb has had its damage and radius increased by 1 each.

- Bitterfrost Grenades are unlocked by the Bitterfrost Grenade Project in the Proving Grounds, and cost 10 Supplies, 1 Alien Alloy, 1 Elerium Dust, 1 Elerium Core and 1 Advent Cryo Priest Corpse to build in Engineering after. Bitterfrost Bombs are unlocked by the Bitterfrost Bomb Project in the Proving Grounds, and cost 20 Supplies, 2 Alien Alloys, 3 Elerium Dust, 1 Elerium Core and 2 Advent Cryo Priest Corpses to build in Engineering after.

- The Bitterfrost Grenade Project in the Proving Grounds requires the Advent Cryo Priest Autopsy and Hybrid Materials to unlock. The project itself costs 20 Supplies, 2 Alien Alloys, 1 Elerium Core, and 1 Advent Cryo Priest Corpse, as well as 2 Engineers and 2 Scientists on staff. You'll get one Bitterfrost Grenade after finishing the project.

- The Bitterfrost Bomb Project in the Proving Grounds requires the Bitterfrost Grenade project and the Advanced Grenades project to unlock. The project itself costs 30 Supplies, 4 Alien Alloys, 3 Elerium Dust, 1 Elerium Core, and 1 Advent Cryo Priest Corpse, as well as 4 Engineers and 4 Scientists on staff. You'll get one Bitterfrost Bomb after finishing the project.

- The Cryo Launcher and Superior Cryo Launcher have both had their radius increased by 1, and now hold two rockets each instead of just one.

- The Cryo Launcher is built one at a time in Engineering after doing the Cryo Launcher Project in the Proving Grounds. They cost 30 Supplies, 2 Alien Alloys, 3 Elerium Dust, 1 Elerium Core and 1 Advent Cryo Rocketeer Corpse each. The Superior version is built one at a time in Engineering after completing the Superior Cryo Launcher Project. They cost 50 Supplies, 5 Alien Alloys, 6 Elerium Dust, 1 Elerium Core, and 2 Advent Cryo Rocketeer Corpses each in Engineering after.

- The Cryo Launcher Project in the Proving Grounds is unlocked by the Advent Cryo Rocketeer Autopsy and the Battle Armor research. Starting it costs 30 Supplies, 4 Alien Alloys, 2 Elerium Dust, 1 Elerium Core, and 1 Advent Rocketeer Corpse. You also need 3 Engineers and 3 Scientists on staff. You get one Cryo Launcher when the project finishes.

- The Superior Cryo Launcher Project in the Proving Grounds is unlocked by the Cryo Launcher Project, the Plasma Grenade project and the Battlesuits research. Starting it costs 50 Supplies, 5 Alien Alloys, 6 Elerium Dust, 1 Elerium Core, and 1 Advent Rocketeer Corpse. You also need 6 Engineers and 6 Scientists on staff. You get one Superior Cryo Launcher when the project finishes.

- Bitterfrost Rounds are unlocked by the Bitterfrost Rounds Project in the Proving Grounds. They are built one at a time for 10 Supplies, 1 Elerium Dust, and 1 Advent Cryo Rocketeer Corpse each in Engineering after.

- The Bitterfrost Rounds Project in the Proving Grounds requires Hybrid Materials and the Advent Cryo Rocketeer Autopsy to unlock. Starting the project costs 20 Supplies, 1 Alien Alloy, 1 Elerium Dust, 1 Elerium Core, and 1 Advent Cryo Rocketeer Corpse. You also need 3 Engineers and 3 Scientists on staff. You get one Bitterfrost Rounds when the project completes.

- Frostweave's HP bonus has been buffed by 2.

- Frostweave is unlocked by the Frostweave Project in the Proving Grounds. To build one in Engineering after, you need 15 Supplies, 1 Alien Alloy, 2 Elerium Dust, and 1 Advent Cryo Priest Corpse.

- The Frostweave Project in the Proving Grounds requires Hybrid Materials and the Advent Cryo Priest Autopsy to unlock. Starting the project costs 25 Supplies, 4 Alien Alloys, 1 Elerium Core, and 1 Advent Cryo Priest Corpse. You'll also need 2 Engineers and 2 Scientists on staff. You get one Frostweave upon completion of the project.

- Bitterfrost Warhead and The Winter King's Fangs have been disabled, as have all of the Bitterfrost-related Proving Grounds projects other than the main Bitterfrost Protocol one (Cryo Launcher projects have been added back under a different template name so I could make them non-repeatable, since further launchers are built in Engineering). Bitterfrost Warhead will be re-added whenever I get around to adding Superior Explosives to Mod Jam's roster.

- The Cryolator's primary attack as well as its version of Chemical Storm have been added to the list of abilities that Quickburn can make a free action (any wiseass who thinks ice can't burn, go stick your hand in a bucket of dry ice and then get back to me).

- The Cryolator's overwatch is now affected by the Sentinel and Rapid Reaction abilities.

- Cryolators have infiltration values now. They're chunkier than Immolators and thus take a little longer to infiltrate.

- The Bitterfrost Blood Gene Mod has had its costs adjusted. Supply costs are reduced by a flat 10, and Elerium Dust costs are reduced to about one-tenth of what they were. Additionally, it no longer reduces Will be default. It now additionally requires 2 Cryolite.

- Some localizations are updated.