Project Zomboid

Project Zomboid

Pyromania
 This topic has been pinned, so it's probably important
co`  [developer] 20 Dec, 2021 @ 7:33am
Feature Requests
If you have some ideas about new feature for this mod this is the place to discuss about it.
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Showing 1-15 of 21 comments
co`  [developer] 20 Dec, 2021 @ 7:36am 
So it was suggested the fire should spread to adjacent tiles. I made it not propagate on purpose to avoid the problem where you end up burning the whole world. If everyone agrees the fire should spread I could make it happen though. Just let me know
Casey Jones 20 Dec, 2021 @ 12:19pm 
I can test when I'm done work..but Ive often wondered- does pouring gasoline on the ground make the tile more flammable? Or does the gasoline disappear?

If you happen to know, and it disappears.. You could add kerosene (or use gasoline) and allow the user to spread it on the ground to burn down a house or light a field on fire :)

Someday burning cars? Either way <3 keep up the good work


Edit-
Tires..

Ever seen one burn? Just a thought :D
Last edited by Casey Jones; 20 Dec, 2021 @ 12:30pm
skully1308 20 Dec, 2021 @ 5:33pm 
Originally posted by co:
I made it not propagate on purpose to avoid the problem where you end up burning the whole world.

Would it be possible to make the spread a toggle able option? Assuming its possible to make the fire spread then go out like vanilla.
co`  [developer] 20 Dec, 2021 @ 8:13pm 
Should be possible yeah
RickGrimes74 20 Dec, 2021 @ 10:06pm 
I also like the idea of a deployable item like pouring gas on the ground like CaseyJones32 mentioned, and seeing how B41 brought interactable rain puddles into the game I wonder if that would even be possible to mod in.

Also, adding a recipe for sheets of paper would be cool as well.
Izadumb1 23 Dec, 2021 @ 5:06pm 
we should add a "pyromaniac" trait
it works like "smoker" but with fire instead of cigarettes
you get stressed when you don't set stuff on fire
co`  [developer] 23 Dec, 2021 @ 5:20pm 
Izadumb1: Agreed. I added this to the TODO list:
- Add Pyromaniac trait that make you stressed/unhappy if you dont put things on fire
co`  [developer] 23 Dec, 2021 @ 5:22pm 
Not sure how many points you should earn for this trait though, cause it's not very hard to light a fire. I'm thinking one or two max
Whisper The Wolf 23 Dec, 2021 @ 9:08pm 
I'd say the point earn should be 1-2 if the fires won't spread, and you can easily double it if the fires will spread.
Michał 24 Dec, 2021 @ 12:25am 
more fire damage with pyromaniac trait, different fire sources deal different fire damage
co`  [developer] 24 Dec, 2021 @ 3:17am 
Michał: I guess I could make the fire a bit stronger for pyromaniacs. But what kind of different fire damage would you expect?
Last edited by co`; 24 Dec, 2021 @ 3:17am
Michał 25 Dec, 2021 @ 2:08am 
20/30/50% more as you see fit. It would be nice if the damage was higher or lower depending on the weather:
Hot days - more damage. rainy days - less fire damage
co`  [developer] 25 Dec, 2021 @ 2:29am 
ah I see, that could be done
co`  [developer] 25 Dec, 2021 @ 2:30am 
also I'm thinking about the possibility to use more than one flammable to light a fire, like you have to put your flammables on the target square, that way players could decide how strong should the fire be. What do you think everyone?
skully1308 25 Dec, 2021 @ 2:49am 
@co
That would be nice to have some variation for fire intensity based on amount of materials used.
Would it be possible to have a partial stress reduction when using the lighter as a light source?
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