Barotrauma

Barotrauma

Warden job
 This topic has been pinned, so it's probably important
Yak'All  [developer] 10 Feb, 2023 @ 7:34pm
Talent trees REWORK
Core talents 1:
[x] -Endurance training: Increase health by 10%
[x] -Veterancy: Increase personal experience gained by 20%
[x] -Submarine warfare: Allows you to swim ahead by ragdolling in water.

(Part of Core talents 1 // Unlocks after the first three)
[x] -Protectorade program: Choose a protegee to learn from them, and return them the favor later.
Security: +5% firerate. + 5 weapons
Medical: +5% medicine efficiency on others. + 20 medical
Engineer: +10% repair speeds. + 10 electrical
Mechanic: +10% hull repair speed. + 10 mechanical
Captain: +10% engine, +5% pump speeds. + 5 helm

Core talents 2 (ALL Core talents 1)
[x] -Battle scarred: Reduce stun duration by 25%.
[x] -Tomb raider: alien containers have 20% of having more loot. Alien incubators do three rolls of 80%, 40%, and 10% chance for additional unrefined genetic material (avr. Find is now 2)
[x] -Second skin: Increase speed while wearing any diving suit by 10%
[x] -Amphibian: Hold your breath 75% longer
[x] -Shooting gallery: Weapon crafted have +1 quality. Increase the base experience gained for killing any creature by 10
[x] -Braced: 50% resistance to flowing water.
[x] -Shooting range diploma: Increase weapon accuracy by 100% when crouching.

Technology talents (can be obtained at any point, does NOT unlock specs):
[x] -Weapon manual: Unlocks base weapon (and ammo) crafting
[x] -Armory manual: Unlocks armory weapons crafting
[x] -Warsuit manual: Unlocks the warsuit crafting (and find rare scrap)
[x] -TITAN manual: Unlocks the titan crafting (and find rare circuits)
[x] -B-Rod manual: Unlocks the special battery-rods crafting
[x] -Sewing manual: Unlocks the warden uniform and belt crafting

(!)Specs require ALL of core talents 1

Specialization: Paragon
[x] I -Protection drills: Jobs matching your protegee choice will have +10% resistace to physical damage.
[x] II -Bulwark: Your crew gains 5% damage resistance. Your protegee gains instead 10% (stacks with Will to serve)
[x] II -Suit specialist: Wearing any diving suit increases your physical defenses by 15%
[x] III-Strong will: Wearing any diving suit, increase psychosis resistance by 75%.
[x] III-Prostetical tools: While in the water, move +20% faster. While in land, your melee and ranged damage are increased by 10%
[x] IV -Synthetic god: You and your protegee gain 50% resistance to reapers tax. When you first fall uncounscious, heal to full and gain reapers tax. Can only happen once per round. Gain additional two talent points

Specialization: Enforcer
[x] I -Supply reward: Finishing a mission without anyone dying grants a supply crate.
[x] II -Firing squad: Your crew gains 5% firing and melee rate. Your protegee gains instead 10%.
[x] II -Hammer force: While wearing any diving suit your melee attack power is increased by 25%.
[x] III-Marksmanship: Gunshot wound type damage dealt by you is increased by 75%, but bleeding damage is reduced by 50%.
[x] III-Concentrated explosions: Increase your explosive damage by 30%, but reduce their radius by 20%.
[x] IV -X marks the heart: Your non turret attacks have 20% chance to deal 30% more damage. Your turret attacks against 'Leviathans" are increased by 50%, while your Non-turret attacks against them are increased by 200%.

Specialization: Endurance
[x] I -Slow flow: Gain + 10% resistance to bleed damage
[x] II -Field Mend: While crouching, heal physical injuries very slowly (+0.05/s).
[x] II -Breathe control: While crouching, recover blood faster (+1/s)
[x] III-Medicated: Gain + 30% resistance to radiation, toxins, opiate overdose.
[x] III-Vaccinated: Gain + 30% resistance to husk, paralysis
[x] IV -Sea hunter: While below 50% health, creature kills restore 2hp, nearby leviathans (abyss creatures) have their max hp reduced by 10%. Gain additional two talent points.
Last edited by Yak'All; 10 Apr, 2023 @ 6:23am