RimWorld

RimWorld

Vanilla Outposts Expanded
Ham 6 Jan, 2022 @ 8:56pm
4
2
actual Bugs in the outpost
I setup a farming outpost and encountered a number of, possible oversights with the mod, as well as just an oddity where our generated outpost structures were surrounded by hostile VFE Insectoid faction bugs.

Additionally it was raided 3 times in a single quadrum, each time only by a single naked guy with a garbage melee weapon. Each time the colonists at the outpost got their needs slowly drained, slowly reaching starvation levels and given time they'd probably hit mental breaks as well. It would be ideal if outpost pawns had their injuries and needs refreshed every time they're loaded or unloaded.
< >
Showing 1-15 of 20 comments
11spoons 6 Jan, 2022 @ 10:29pm 
I'm having this issue as well. (The hostile insects one)
Stallion 8 Jan, 2022 @ 9:03am 
I'm also having the same issue with hostile insects.
Last edited by Stallion; 8 Jan, 2022 @ 9:04am
uckzekaj 9 Jan, 2022 @ 7:11am 
Up-voting this. Hunting outpost getting raided fairly often, not complaining about that, but the pawns needs are steadily dropping. Getting low on hunger and the likes and I worry about mental breaks for them as time goes on.

It's a hunting camp, just grill up some of the stuff you hunted!
Feather 15 Jan, 2022 @ 4:37am 
In my case my outpost pawns spawned on top of the insect so it doesn't even matter that they had one of the best rifles in the game
This mod breaks Rim Heli traveling to Real Ruins and possibly SRTS also https://gist.github.com/0e0cf2d248c130b59f5fcf091d133fc1
TaleGrey 19 Jan, 2022 @ 11:18pm 
yes confirmed ... raided 2-3 times per quartal - always one random man and 20 insects on a colonist (can we turn off raid system ? on mod ?)
Kocel 20 Jan, 2022 @ 5:35pm 
Yeah, this issue is bad enough that I'm gonna turn off the mod until it's fixed. Glad to see I'm not alone, it happened twice and I thought I was just EXTREMELY unlucky. Was supposed to be raided by pirates, but I spawned in to my pawns being swamped in melee by high-level insects.
Jetroid 24 Jan, 2022 @ 5:28am 
I'm also having this issue. My Encampment was raided by cannibal pirates, and sure enough there's one on the edge of the map with a club. But then directly on top of me, 2 megapedes, 2 Gigalocust, 3 Megaspider, 2 Spelopede. Which is far far stronger than the average raid I experience even at the home base.

Hugs report:

gist.github.com/HugsLibRecordKeeper/7ab13c319c8df1faf7fe5a8be925fde2
The B0tler Did It 26 Jan, 2022 @ 11:08am 
Having the same issue as well: raids are one horribly crappy pirate, and fifteen rather powerful insectoids spawned directly on top of me.
James_Goldstein 28 Jan, 2022 @ 2:08am 
mod has some issues with SOS2 as well, it keeps spawning the harvest fromthe outposts into the space station instead of the main base, could probably be easily fixed by just dropping the items right into the outpost delivery spot
Newhite 30 Jan, 2022 @ 5:34am 
I'm having the hostile insects as well. Could it be helpful to just ban the insects faction?
Mao 19 Feb, 2022 @ 2:53am 
Right now the muffalo option in the hunting outposts give around 4X the normal amount of meat and leathers.
Thaumoking 23 Feb, 2022 @ 11:16am 
Every so often, when a raid cones to a defensive outpost I find some pawns missing, some that are there but no longer part of my faction. They also sometimes intercept a raid but the raider and the defenders are in different maps
Iske Ahi 9 Mar, 2022 @ 9:01am 
Originally posted by Thaumoking:
Every so often, when a raid cones to a defensive outpost I find some pawns missing, some that are there but no longer part of my faction. They also sometimes intercept a raid but the raider and the defenders are in different maps

Experiencing the same issue, the outpost gets raided but the pawns have all switched factions and actually fight each other.
Dracon 9 Mar, 2022 @ 10:32am 
I have 2 Colonies, the Caravan that created the outpost, let's call it Colony A, is also the main Colony. However, a second Colony, Colony B seems to always get the deliveries, no matter if collection spots exist or not.
< >
Showing 1-15 of 20 comments
Per page: 1530 50