RimWorld

RimWorld

Vanilla Outposts Expanded
blenderbush 10 Jan, 2023 @ 4:19pm
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
So I noticed a problem: when my outpost get's raided, I send some reinforcements there using a modded airship. We win the battle and when all raiders leave the map or die the outpost location gets locked again, only leaving the pawns I sent here. The pawns can be accessed via the caravan-ish menu, but all loot I brought on the airship and airship itself evaporates. What I think would be practical is to allow you to finish the battle by yourself, without force hiding the map. This way I can evacuate any pawns, loot and transport before leaving the event map.
Thank you for there beautiful Vanilla Expanded mods, they are great in their current state. I hope this little addition will let people like me use the reinforcements in a more reasonable fashion than just transport pod swarm.
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Jake 12 Apr, 2023 @ 6:30am 
Up. I had just same situation with SRTS - landed with a ship, raid ended and I lost the ship as the generated level basically disappeared into caravan menu. There is no ship or items the ship was carrying.
Xylem 22 Jul, 2024 @ 1:34pm 
This is still true with Vehicles Expanded. I can send a drop pod to save my outpost, but as soon as the last raider is gone, my vehicle is lost.

The workaround of course is to leave with the vehicle just before the last enemies are dead.
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