Space Engineers

Space Engineers

CAT - Brutal Weathers v1.2
 This topic has been pinned, so it's probably important
shumbalion  [developer] 27 Dec, 2021 @ 4:43am
Please discuss mod balance here.
Anything you feel is good or bad, your feedback will help me fine tune the balance.
To much damage? Not enough? To frequent? Not spawning enough? Weather duration lasts to long or to short? Whatever it is let me know, however good or bad it is, it’s useful to me.

Brutal weathers (uncommon) are:
Mega Storm
Mega Blizzard (not to be confused with Blizzard that looks the same to frighten you >:3 )
Tornado
Frozen Tornado

Additional non-deadly weathers:
Blizzard
Alien Static Dust
Electrical Fog Storm
Static Storm
Still and Airless

Weathers are planet and biome specific, you won’t see a blizzard in the middle of a desert for example. This also means the spawn chance is different depending on where on the planet you are as well. So it’s helpful to know your location when talking about how often things spawn.

Decoys.
The idea is that you should not need them as it is not frequent enough to be a constant threat. But still damaging enough when it dose hit. You’re supposed to take some damage and a minor setback, while rushing to protect your most important grids as best you can. In practice damage output can be rather random.

Storms are designed to do massive single target damage.
Tornados are designed to do a lot of minor damage often popping light arm blocks and likely damaging solar and wind turbines.

Hopefully this doesn’t delete AIs from other mods too much, yet remains reasonably destructive to players.
Last edited by shumbalion; 27 Dec, 2021 @ 4:44am