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From numerous testing, I know my mod doesn't cause this. You seem to have some other mod that affects energy shields. Rangers die from my tests, before release they were dying to the pirates and mechanoids in screenshots I spawned for pictures.
Of course I could be entirely wrong, however that's what I believe to be the case since I tested the mod for months before release and this is the first time I've seen it happen, along with the other armor in your screenshot
Exception ticking RNBullet_556x45_Rifle2053728. Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch4(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.ImpactSomething_Patch0(Verse.Projectile)
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.Tick_Patch1(Verse.Projectile)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
And the other armor is just from the Infused mod. It's simply a ranger armor that's infused.
Apologies, and thanks for the report.