RimWorld

RimWorld

[RH2] Faction: The Rangers
Winter 28 Dec, 2021 @ 2:43am
Yayo's Combat 3 [Adopted] Compatibility issues
[Mod list length: 7]
Harmony
Core
Royalty
Ideology
HugsLib
Yayo's Combat 3 [Adopted
[RH2] Faction: The Ranger

Has issues with Yayo's Combat 3 Adopted. Errors only occur when in combat with Ranger pawns.I can't post to Hugs atm but here are the errors.

Exception ticking RNBullet_762x51mm_LMG39766: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Exception ticking RNBullet_12Gauge_Shotgun39765: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Exception ticking RNBullet_44Magnum_Pistol39748: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update

Exception ticking RNBullet_792x57Mauser_Rifle40152: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Exception ticking RNBullet_308Winchester_DMR40154: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Exception ticking RNBullet_PlasmaCharge_Rifle40102: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch2(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.ImpactSomething () [0x0014f] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Projectile.Tick () [0x000ed] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Last edited by Winter; 28 Dec, 2021 @ 2:45am
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Showing 1-3 of 3 comments
Chicken Plucker  [developer] 28 Dec, 2021 @ 4:16am 
Hi, this is pretty much like a CE issue. I never intended for the mods to be used with them, it's already enough work for me as it is making new mods and maintaining these.

If someone (A different modder who wants it bad enough) is gonna patch them for "Yayo's combat" or "CE", then that's gonna be their responsibility.

Cheers
Last edited by Chicken Plucker; 28 Dec, 2021 @ 4:17am
Winter 28 Dec, 2021 @ 6:50am 
I understand. I'll work around it. Appreciate all your hard work CP.
Last edited by Winter; 28 Dec, 2021 @ 6:59am
Chicken Plucker  [developer] 28 Dec, 2021 @ 12:01pm 
Thanks my friend, do hope for the patches for everyone else's benefit. Gonna get into the next mods when I can in the meantime, take care my friend
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Showing 1-3 of 3 comments
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