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Make sure you connect the part of side b after the kick or the combo won't work
He also has down b> any aerial (the best being back air for damage, down air for kills at ledge and up air for kills at around 140%)
Wilson 0 to death for dum people, up b side air (spiking) down b, and perfectly time a side smash while the opponent is still in the air.
And maxwell has a wombo combo.
Wes has a 0 to death
Maxwell can grab and then do a smash attack (with a puppet)
F smash version doesn't do much knockback from what i've tested tho so it likely won't kill, so i reccomend using the up smash version instead.
Notations
F = Forward | B = Back | Side = Left or Right | U = Up | D = Down | N = Neutral | S = Special |
[PATCHED] - As the 2/5/20 update some of these combo's don't work. Air Up special doesn't give you the ability to combo anymore making most of these combo's unable to be done.
Wilson - His combo's are all about either extending his combo's by forcing a tech or reading an airdodge then cashing out with neutral special. He has incredible damage and kill potential.
Standard True Combos
- Fair - Jump - UpS - NeutS
- Landing Nair - UpS - NeutS (Really Low Percents 0 - 20%)
- DTilt - UpS - NeutS (at higher percents you have to jump for NeutS to connect)
- At ledge - Run up short hop Dair. (it litterally kills around 40%.)
Tech Situation - When you spike an opponent they are forced to tech(guard when they hit the ground) after this happens you either go for Dtilt or Fair. You can keep going for Tech situations or Cash out with a true combo.
Resets
- UpS - Move Back - Fair(Tech Situation) | At higher percents this won't work but you should be already able to kill at that percent
- Landing Fair - Jump - Nair - Fair(Tech Situation)
- Landing Nair - Fair(Tech Situation)
Wes - The king of 0 to deaths and combos that just do so much damage. Pickle has said that he might change Wes but for now Wes is a monster when he hits you. I will try and change this if Wes gets nerfed or changed
0 to deaths
- Landing Dair OR Upair Or Nair - DownS - Jump - DownS - Jump - Fastfall Dair - DownS(Should connect before they even hit the ground) - DownS - UpS
- SideS(at the end of the move) - Fastfall Dair - DownS - DownS - Fastfall Dair - DownS - DownS - UpS
Easier to do Combos (cause of lag)
- DownS - UpS
- Landing Upair - UpS
- SideS - UpS
Most of Wes combos just kill so I don't have many combos for him. Hit certain move and win game. That's how you play Wes.