Kenshi
Kenshi Improvement Project
 This topic has been pinned, so it's probably important
Adeptus Freemanicus  [developer] 6 Jan, 2022 @ 1:51am
Suggestions
Got any features in mind that you want to see in the mod? Let me know!
< >
Showing 1-8 of 8 comments
Francho_Wancho 6 Jan, 2022 @ 2:11pm 
In base game I can see that some characters can ask for money in certain situations. And I don't know if it was a mod, but one time an empire guard gave me food saying: "it is illegal to be malnutrished, be carefull because the other guards won't be so nice"
My suggestion is: It will be cool that guards can ask for your weapons f.e. if you are very hurt and they ask you for surrender.
Or a rebel farmer ask you for food and if you give some it will improve your relations towards them a little.
Adeptus Freemanicus  [developer] 6 Jan, 2022 @ 4:22pm 
Originally posted by cisco_2294:
In base game I can see that some characters can ask for money in certain situations. And I don't know if it was a mod, but one time an empire guard gave me food saying: "it is illegal to be malnutrished, be carefull because the other guards won't be so nice"
My suggestion is: It will be cool that guards can ask for your weapons f.e. if you are very hurt and they ask you for surrender.
Or a rebel farmer ask you for food and if you give some it will improve your relations towards them a little.

I wasn't able to find the guard food thing, so I guess it was another mod? And for that second suggestion I'll see what I can do later, not very high on the list tho, to my knowledge Starving Bandits already do that so it's a simple copy and paste to implement that.
Last edited by Adeptus Freemanicus; 6 Jan, 2022 @ 4:22pm
Adeptus Freemanicus  [developer] 20 Sep, 2022 @ 1:42am 
Originally posted by NotoriousNix:
Perhaps an ai fix for the escaped slaves that stand around either near gates or out in the wild and just cease moving. Maybe have them re-integrate with a town as a peasant or a band of their faction if they come close. May not be possible as I don't know the ai routines.

The mod already contains a fix for that but my guess is there is more then one issue causing it, or the fix could be not working right or working then breaking again for one reason or the other.
NotoriousNix 20 Sep, 2022 @ 2:45am 
Fair enough, my mod list is fairly large and the game is pretty janky. I did put yours near the top of the list. Another suggestion/thing that ive noticed is that jails/police offices seem to not want to clear out dead bodies that sometimes accumulate in the cells, it only seems to happen when they have slavers come through or on reload. I wonder if the existing cleanup mechanic gets disrupted by the fact that they are technically in jail and the guards have just been too busy to heal them in time.

I'll delete any comments you say are already in as to not clog up the suggestion list.
Last edited by NotoriousNix; 20 Sep, 2022 @ 2:47am
Adeptus Freemanicus  [developer] 20 Sep, 2022 @ 2:52am 
Originally posted by NotoriousNix:
Fair enough, my mod list is fairly large and the game is pretty janky. I did put yours near the top of the list. Another suggestion/thing that ive noticed is that jails/police offices seem to not want to clear out dead bodies that sometimes accumulate in the cells, it only seems to happen when they have slavers come through or on reload. I wonder if the existing cleanup mechanic gets disrupted by the fact that they are technically in jail and the guards have just been too busy to heal them in time.

I'll delete any comments you say are already in as to not clog up the suggestion list.

The higher the mod is the more it gets overwritten xD. You mean ones inside the cage? Yeah, I don't know if the clean up command works inside those, I might need to make something just for that.

And don't worry about that, no need to delete anything, It doesn't change much if you leave it.
Adeptus Freemanicus  [developer] 20 Sep, 2022 @ 3:20am 
Originally posted by NotoriousNix:
Fair enough, my mod list is fairly large and the game is pretty janky. I did put yours near the top of the list. Another suggestion/thing that ive noticed is that jails/police offices seem to not want to clear out dead bodies that sometimes accumulate in the cells, it only seems to happen when they have slavers come through or on reload. I wonder if the existing cleanup mechanic gets disrupted by the fact that they are technically in jail and the guards have just been too busy to heal them in time.

I'll delete any comments you say are already in as to not clog up the suggestion list.

I'm adding more corpse disposal tasks to the AI, should hopefully help, again, I don't really know if it will work on people inside cells/cages.

I made Ex-slaves do more too.
Last edited by Adeptus Freemanicus; 20 Sep, 2022 @ 3:26am
NotoriousNix 20 Sep, 2022 @ 7:59am 
I saw that, ill report back if it works or not. Out of curiosity how does the ai differentiate what is in town or not? I'm not sure if it happens in your games but sometimes all out multi faction brawls start out in genesis and uwe towns. I've been trying to figure out what causes it and I feel ive narrowed it down to either bounty ai flagging everyone or non police ai trying to pick people up(kidnap) or steal things off downed bodies in the middle of town. Alternatively people being knocked out in town being considered illegal for some reason.

It may limit towns turning into non-stop warzones if slavers are limited to slaving outside of town boundaries and only police ai being able to pick up people. Possibly not being able to steal from bodies in town.
Last edited by NotoriousNix; 20 Sep, 2022 @ 8:03am
Adeptus Freemanicus  [developer] 20 Sep, 2022 @ 10:41am 
Originally posted by NotoriousNix:
I saw that, ill report back if it works or not. Out of curiosity how does the ai differentiate what is in town or not? I'm not sure if it happens in your games but sometimes all out multi faction brawls start out in genesis and uwe towns. I've been trying to figure out what causes it and I feel ive narrowed it down to either bounty ai flagging everyone or non police ai trying to pick people up(kidnap) or steal things off downed bodies in the middle of town. Alternatively people being knocked out in town being considered illegal for some reason.

It may limit towns turning into non-stop warzones if slavers are limited to slaving outside of town boundaries and only police ai being able to pick up people. Possibly not being able to steal from bodies in town.

There's something called "Town radius" and it's different for each town.

I personally haven't seen anything like that, since I only started using Genesis and haven't got UWE yet.

And I don't know if I can specify if something like enslaving/kidnapping can/cannot happen in towns. I gotta check I guess.
< >
Showing 1-8 of 8 comments
Per page: 1530 50