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The main goal of my mods is to try and improve the realism factor of the simulation. Complex trauma cases regularly go through multiple surgeries after the initial resuscitation in the emergency department. It is not uncommon for a person who's been a really nasty road traffic accident for example, to be operated on by a cardio thoracic surgeon, an orthopedic surgeon as well a trauma surgeon. I do understand the point you make about how the patient can leave the first surgery with a pulsating symptom. I'm already planning a major review of all the diagnoses of the game and will look at the symptom make-up of every diagnosis. I haven't touched the trauma department and I'll probably be looking at that first.
This is going to be part of a larger mod I'm currently working on with a few fellow modders which will also include alterations to the code. We're adding complications arising from examinations and treatments (not just from surgeries like in vanilla) and so we'll be looking at everything again in great detail.
This gave me a good laugh. Yes you're absolutely right. The initial surgery would leave the patient stable enough for subsequent surgeries. The issue here requires a complete revision of all the trauma diagnoses and this is something I certainly intend to do. But as I mentioned, at the moment I'm working on a separate mod that adds complications to exams and treatments. Ofcourse that mod wont go live before I revise literally every diagnosis in the game. The trauma diagnoses will be front and center when it comes to revising symptoms. So I'll work this out.
I ran into this also, while trying to differentiate viral vs bacterial tonsillitis. This should definitely be a bedside test.
Could you make this version available for those who don't have the game on steam?