RimWorld

RimWorld

[Alien/Race] Seren, from Stardust
OdysseyLotus  [developer] 2 Jan, 2022 @ 11:27am
Bugs
Please put any bug reports here!
Last edited by OdysseyLotus; 31 Jul, 2022 @ 9:35am
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Showing 1-15 of 38 comments
Resurrectionem 10 May, 2022 @ 6:12am 
There's error in this mod. Even I off every mods except this mod and require mods for this mod, It crash and show this error log.

Exception reading Backstories Patch.xml as XML: System.Xml.XmlException: Root element is missing.
Error while instantiating a mod of type VFECore.VFEGlobal: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
Translation data for language Korean has 15 errors. Generate translation report for more info.
OdysseyLotus  [developer] 13 May, 2022 @ 6:45pm 
Alright, I removed the bug-causing file and reuploaded the mod, so it should be all good. I'm not sure about the Korean translation data though, since I don't actually have a Korean translation.
OdysseyLotus  [developer] 28 Sep, 2022 @ 10:00am 
@Paolini I have the minimum weapon money for the SerenGunner as 500 and I don't touch the DankPyon stuff, so this is more of an issue with the Medieval Seren Overhaul rather than this mod, from what I can tell
https://gist.github.com/HugsLibRecordKeeper/d5cdbf9cd04ba2d90b8501407652f8cb


Getting this error when i put your mod in with my modlist. don't get the error when I remove it.
Error(Line 3398) :

XML error: <drawOffset>(0, 0.001, 0.08)</drawOffset> doesn't correspond to any field in type Wound. Context: <li><texture>Things/Pawn/Wounds/ScarificationB</texture><tintWithSkinColor>true</tintWithSkinColor><displayOverApparel>false</displayOverApparel><displayPermanent>false</displayPermanent><drawOffset>(0, 0.001, 0.08)</drawOffset><drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth><drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OdysseyLotus  [developer] 31 Oct, 2022 @ 9:17pm 
@💀💀💀NAGASH💀💀💀 It doesn't break anything, so you don't have to worry about it. It'll be gone with the next update, but I'm currently working on gene implementation, so it'll be a couple days until I upload the new version.
Originally posted by OdysseyLotus:
@💀💀💀NAGASH💀💀💀 It doesn't break anything, so you don't have to worry about it. It'll be gone with the next update, but I'm currently working on gene implementation, so it'll be a couple days until I upload the new version.

Oh that's good to know. No worries, I just wanted to let you know. Appreciate your work with this mod.
Thanks
MapleMods 18 Nov, 2022 @ 10:16am 
i get this error only with this mod

XML error: <drawOffset>(0, 0.001, 0.08)</drawOffset> doesn't correspond to any field in type Wound. Context: <li><texture>Things/Pawn/Wounds/ScarificationB</texture><tintWithSkinColor>true</tintWithSkinColor><displayOverApparel>false</displayOverApparel><displayPermanent>false</displayPermanent><drawOffset>(0, 0.001, 0.08)</drawOffset><drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth><drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.FleshTypeDef/Wound> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<RimWorld.FleshTypeDef/Wound> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.FleshTypeDef/Wound> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.FleshTypeDef/Wound>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.FleshTypeDef/Wound>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.FleshTypeDef/HediffWound> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<RimWorld.FleshTypeDef/HediffWound> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.FleshTypeDef/HediffWound> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.FleshTypeDef/HediffWound>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.FleshTypeDef/HediffWound>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.FleshTypeDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.FleshTypeDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
OdysseyLotus  [developer] 18 Nov, 2022 @ 10:54am 
@MapleMods I'm aware of the bug, it's basically just a line that became obsolete with a Rimworld update. It shouldn't affect anything or cause any issues for the time being. The fix will come out with a much larger Biotech update.
MapleMods 19 Nov, 2022 @ 9:25am 
Ok thanks just wanted to make sure.
JessesanMan 20 Dec, 2022 @ 11:12pm 
I'm having a bug where the hair and horns aren't showing up on the seren pawns
Cynical Cannibal 4 Jan, 2023 @ 4:41pm 
Hello, I noticed that this mod was updated today "Jan 4 @ 6:42pm". I have encountered a bug after the update. The faction outposts have disappeared off my world map page. My pawns were set to travel to one nearby my base and when I loaded after the update the outpost is now gone.
OdysseyLotus  [developer] 4 Jan, 2023 @ 6:02pm 
@Cynical Cannibal I think I know what the issue is. Someone else shared a log with me that let me know what I needed to fix, so they should show back up if you unsubscribe and resubscribe.
Cynical Cannibal 5 Jan, 2023 @ 10:09am 
@OdyssesyLotus Thanks! I always forget to add logs when I post questions/bugs and yes unsubbing and resubbing did indeed fix the problem. Thank you.
SethMcCuckins 28 Jan, 2023 @ 1:43am 
Unsure if this is part of the mod, but usually in my game Serens spawn in several hundred years old already and when trying to use Biotech stuff such as extracting ovum it says that they are sterlie. Cause y'know super old. Not a big hassle as I can lower their age with Character Editor, just figured you'd wanna know.
OdysseyLotus  [developer] 29 Jan, 2023 @ 3:37pm 
@SethMcCuckins No problem, I used the Way Better Romance mod since for a while, HAR didn't have the options to change the fertility curve, but since they have added that, I will update the mod to take care of that.
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