安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Timer Failed! [Simple][@lua/weapons/weapon_the_instrument.lua (line 2971)]
[The Instrument - Music SWEP] lua/weapons/weapon_the_instrument.lua:2988: attempt to index global 'sound' (a number value)
1. unknown - lua/weapons/weapon_the_instrument.lua:2988
Timer Failed! [Simple][@lua/weapons/weapon_the_instrument.lua (line 2971)]
Tried debugging, but cba to deal with lua
'sound' is a built-in global library. My best guess is that you have another addon that is setting a global variable called sound to a number value, i.e.
sound = 10
Also I'm really upset that we cannot customize keybinds nor add extra notes(I wrote an ahk script to convert keybinds for myself), but not having C6 on C Major is painstaking
Aside from that, its slightly better than the "reborn" piano mod in that it can be exited without needing to disconnect from the map.
And the chords are in order by fifth, the same layout that pretty much every real instrument with chord buttons uses, including optigans, accordions, autoharps, etc. This order is far easier to play than if the chords were ordered by seconds.
You can also just change the order of the chords yourself with 'Edit chords" and it will save your changes even if you close your game
besides didn't you read the last part? : (it was a complement).