RimWorld

RimWorld

Personal Work Categories
Dynamically Modify WorkTypes Without Restarting the Game (Like Achtung!)
While exploring the features of the Achtung! mod, I noticed that it allows adding or removing a WorkType named "Rescue" dynamically — no restart required. This caught my interest, and after some investigation, I found the relevant technique in this gist by pardeike:
🔗 https://gist.github.com/pardeike/6ae015b86e5f909be93bdabd8316b078

This opens up possibilities for mods to adjust WorkTypes at runtime based on player input or game conditions. Could be useful for those creating dynamic work systems or UI-driven job systems.

Just sharing in case others are exploring similar functionality!