Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Changed Core Rules' Showdown Page (page 75, State 37)
Changed Core Rules' Showdown : Screaming Antelope (page 177, State 88)
Changed Dragon King's Rules' Showdown : The Tyrant (page 25, State 13)
Changed Lonely Tree's Rules' Showdown : Lonely Tree (page 11, State 6)
Added Proxy Cards above in the small yellow chest above Figurines, for when you need to randomly choose a Survivor. Take the deck, shuffle it, draw a card, and see which Survivor will get a.. Terrible Fate ?
Added CCG's Environment Deck next to the Hunt Tracker if you wish to play with it.
Redid the whole implementation of CCG's Tracks of Death. I didn't like how Farbod's version merge everything and every pack, and didn't use the non-evolving cards by default. I changed that. The chests containing The Beaten Path, The Monster's Trail and The Unknown Way now feature the non-evolving versions of the decks. If you wish to upgrade them, you can look in the Evolving Hunt Events chest, and see which packs you wish to add (or even parts of a pack). Just remove the original card, and add the evolving one. Its evolutions are already included as States for ease of use. Event 18 is a special case, as it got variations between Pack 2 : Expanded Horizons and Pack 3 : Shifting Plains. If you use both, replace Event 18 with the one in Event 18 Variations chest.
If you want to use Promo Hunt Events, you can find them in the new Secret Hunt Events, Promos and Alternate Arts chest. It also contains Consequence Events and Secret Hunt Events for when you need them, Alternate non-special arts of a few events if you wish to replace them, and an alternative Event 38 Gregalope balanced for Community Edition (2.02, for KD:M 1.5)
yeah
update
Added the White Sunlion Mask and White Sunlion Armor to the White Box Archive !
Changed the divider/box of Harvester Worm. Thanks to @ChaosFloorTile for making it and sharing it on Farbod's mod!
Survivors can get under it most of the time, making the experience a tad better. I didn't add it to the main extension for now, so it's outside above the White Box Archive for the time being.
Fixed Lump of Atnas being Sideways ???
This is an experimental function that allows the script to go through checks forbidding you from going on Hunts or Showdowns from Expansions you haven't included (Or even launching a Campaign needing Campaigns you didn't include, although that part may not stay). It's mostly intended to allow users to manually include new Expansions and Hunt them through their campaign. It will become a lot more useful once Settlement Events to include new Expansions get included on the table.
I also removed old cards I forgot to delete on the last Workshop upload.. Oops !
And I removed "CCG Homebrew" from the Automated Campaign setup.
That's all for now, folks!
This is now changed ! An insane survivor (with 3+ insanity) will now have their insanity counter text tinted in a light red color, subtle enough to not bother the eye, clear enough to signify the survivor is insane!
Also added male/female filters to hide them!
Player Figurines are now saved when you back a Survivor to Settlement. Do note that it is saved directly as a JSON, which does mean that it gets a tad heavier (Around 4Ko in the save per saved Mini).
As we're in the "Let's save stuff in the Survivors" trend, I added a way to add Portraits to your Survivors. It can be anything, as long as it got the "Portrait" GM Note. You link it with the same Marker as with the Figurine, and it is saved and recreated in the same way your Player Figurine does.
I do want to integrate something similar for Cursed Gear and Bingo cards, but it will take some time.
Enjoy!
As per a suggestion from someone from Lantern's Reign Discord, the names of Survivors currently out on the player boards will be tinted in some Dark-ish red color on the Survivor board !
Also a fix to unlocked mode that wasn't correctly saved, oopsie.
They're currently in an infinite bag above the White Box Archive.
You can check them when you get the necessary milestones to see if you get a Constellation or not !
You can link them to your Survivors as you would do with Figurines and Portraits.
Portrait spawn location changed to be further on the right of the Player Board.
Also, as of now, Player Figurines get moved back to their Player Markers on Showdown Cleanup, instead of staying on the Showdown Board while everything else gets deleted
I removed two Settlement Events from the Core Deck as they were Promo Events, and put 'em in the White Box Archive box. You'll have to add them manually if you want to use them.
I also changed the backs of two Hunt Events (one for the White Lion, one for the Screaming Antelope) as they were different of the other ones.
I added a new Strain related to the White Gigalion. It needs you to be able to do the White Gigalion Vignette, but I didn't add the cards yet. I'll try to add them soon ! In the future, Survivors with a "[V]" at the beginning of their name will be deleted when sent back to the settlement, so you can organize Vignettes easily.
I also added a new card with rules and keywords with multiple states. And a new dice next to the intimacy event if you like to randomly determine the sex of your newborn survivors. The dice will change color depending on its result.
Now, for the new additions of this update :
When you can't crit a monster, a "X" will be shown in the Battle UI !
The Monster Controller is locked when you use the Change Turn function.
The game is now compatible with PDF rulebooks, including the Back/Next/Prev buttons. None are added yet, but it's at least there !
You can put a "Lunacy Token" on top of Slow Gear to make it skip the "slow" clause, and get up to your speed. It's useful when you get Frenzy !
You can also put Evasion Tokens on top of gear giving you Evasion if you prefer it to be there instead of in Permanent Tokens. You still should get used to using the Permanent Tokens section for those things.
And last but not the least, the Campaign, Showdown, Hunt Uis won't open for everyone anymore, which I found a bit annoying at times. However, only one person can have them open at once, and a message in the chat saying something along the line of "[Color] is already looking at [UI] Ui" will be shown in the chat. The Battle UI and Timeline UI are unaffected as they're usually used by everyone at the same time.
I also moved the Random Hunt Events Notecard so it doesn't block the Hunt creation.
And I removed the "Paired" Keyword from the Bone Daggers. It was apparently my mistake it got on the card in misterslack's mod in the first place so.. Sorry ? ;w;
And that's pretty lengthy already!
- Starting Hunts from the Timeline Menu now works without crashing.
- Starting Showdowns from the Timeline now works without crashing.
- Starting Showdowns from Monsters having only a single level now works without crashing.
- Light and Heavy Injuries are now saved when you save the state of the table.