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search your mods folder for a file called "MeleeWarcasket" and "RangedWarcasket". make sure you pick the ones in the "1.5" directory.
open those with notepad, near the top maybe a couple dozen lines down you'll find a section of code that says the following:
<modExtensions>
<li Class="HeavyWeapons.HeavyWeapon">
<isHeavy>true</isHeavy>
<supportedTraits>
<li>VFEP_WarcasketTrait</li>
</supportedTraits>
<disableOptionLabelKey>VFEP.RequiresWarcasket</disableOptionLabelKey>
</li>
</modExtensions>
Delete that, save, and now its fixed. Side effect is now any pawn can pick up a warcasket weapon. Abuse it or dont, your call
looks like the code defining who is allowed to equip them is broken, its deep code ♥♥♥♥ idk how to fix, but the fix I described just bypasses that completely
I deleted the sting of code, but it only made it possible to equip some of the warcasket weapons. The Gravity Hammer, Broadsword and Autorifle all work, but the Handheld Cannon, Grenade Launcher, and Uranium Slug Rifle still do not work. Forcibly adding things to the pawn's inventory via mods or dev mode gets around this.