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Cause:
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.play(OpenALMusic.java:78)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:61)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:42)
at com.megacrit.cardcrawl.audio.MusicMaster.playTempBgmInstantly(MusicMaster.java:116)
at com.megacrit.cardcrawl.rooms.AbstractRoom.playBgmInstantly(AbstractRoom.java:165)
at theAct.monsters.MUSHROOMPOWER.MushroomGenki.usePreBattleAction(MushroomGenki.java:60)
at com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
This crash was after using The Jungle mod, which replaces Act II. I don't remember if it was a modded second act last time or not, but I don't think it was
I doubt any of the pet style mod developers are going to fix it on their end either, but if they want to, I know why this happens. I made PepperSprayAction and PewcumberAction call AbstractCreature.damage directly, instead of putting a DamageAction on the queue. I did this for timing reasons because I wanted the damage animation to play right as the vegetable hit. I don't think the timing is possible at all if I don't do this. If they patched damage instead of DamageAction that could fix this but I don't know how practical that is.
Cause:
java.lang.ClassCastException: BattleTowers.cards.QueenCards.PawnsAdvance cannot be cast to automaton.cards.AbstractBronzeCard
at automaton.cardmods.CardEffectsCardMod.stored(CardEffectsCardMod.java:31)
at automaton.cardmods.CardEffectsCardMod.onInitialApplication(CardEffectsCardMod.java:62)
at basemod.helpers.CardModifierManager.addModifier(CardModifierManager.java:31)
at automaton.FunctionHelper.makeFunction(FunctionHelper.java:172)
at automaton.FunctionHelper.addToSequence(FunctionHelper.java:132)
at automaton.patches.GoSomewhereElsePatch$2.update(GoSomewhereElsePatch.java:51)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
03:24:54.987 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
03:24:54.988 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at BattleTowers.relics.Torch.onLoad(Torch.java:96) ~[BattleTowers.jar:?]
at BattleTowers.relics.Torch.onLoad(Torch.java:22) ~[BattleTowers.jar:?]
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:40) ~[BaseMod.jar:?]
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.LoadPlayerSaves.Postfix(LoadPlayerSaves.java:66) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.loadPlayerSave(CardCrawlGame.java:1245) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:801) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
- play mod with Ascension Reborn, Battle Tower
- play ascension 25 (it occurs in only 25)
- kill the Boss of Act 1 and select blight and Boss relic
- and When I select a button to move into Act 2, it occurs.
it does not occurs When I use command like: "act TheCity"
please fix the bug :)
Room Full of Slime also seems much harder to deal with than the other fights?
I found an issue when this mod is run along side "Filter the Spire".
That mod has a function where you can "choose" your starting Neow rewards;
With Battle Towers enabled, the rewards are always wrong in a consistent way (same incorrect rewards across all seeds if the 'Neow rewards' settings are unchanged)
I have documented the problem on the FilterTheSpire Github; here is a link to the issue:
https://github.com/casey-c/FilterTheSpire/issues/36