Avorion

Avorion

Core Encounters
Valkerion™ 13 Feb, 2023 @ 12:54pm
Curious about what qualifies as empty sectors
For the sake of my sanity, or trying to pull about the mods code, I just wanted to ask what is looked for in spawning the bosses? I asked a while back about the amount of sectors to guarantee spawn that you said was 22, which I also read in the code. I am more curious now what counts as these sectors or what resets the count to 22, such as a sector that was previously not an energy signal or mass sector, but now marked on map due to dead ships, or perhaps still alive ships like pirates or xsotan, or just sectors I have another ship in, so on.

Whether it has to be a totally empty and non visited sector I mean, map getting pretty full of sectors that are "explored" lol. Even had strange happenings warping away from 0:0 in a ship but leaving other ships in 0:0, then switched back to a 0:0 ship and that switch triggered a core encounter on 0:0 -- which prompty despawned along with all the support pirates after about ten minutes when WHG respawned on top of it.

:albedobeer: Appreciate your mods truly, most of your mods are being run on RogueRaiden's server which has been the #1 avorion server since the two week ago reset!
Last edited by Valkerion™; 13 Feb, 2023 @ 1:59pm
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Valkerion™ 13 Feb, 2023 @ 2:30pm 
Also curious if the cooldown was 30 min after kill or encounter or what? :)
KnifeHeart  [developer] 18 Feb, 2023 @ 1:43am 
I tried to mimic as much of the vanilla code as I could - that's why a swap will start up the encounter. I suppose I should maybe make it so that they can't be encountered in 0:0. That sounds inconvenient.

It only counts sectors that are not regular / offgrid / blocked / home. So I'm assuming that means something that doesn't have a yellow dot in it at all per the game. I don't think sectors can "become" offgrid - they are either offgrid (i.e. spawn with asteroids or something else in them) or not.

The one exception I made was that the encounters will not spawn in a sector with any stations. I didn't want the player switching back to their economy sector that they built in the core and having a boss spawn in there and start wrecking the place. I'm sure that would be a way to get some rage comments. However, this does NOT reset the counter.

There is a 30 minute cooldown that they share with swoks / the ai / etc. that starts after the boss is killed, not after the boss is encounterd.

They also have their own 180 minute cooldown.

I think that should answer all of your questions.
Valkerion™ 18 Feb, 2023 @ 1:03pm 
Thanks! We were also using your timers mod though that says the timer of this encounter and the other bosses would be set to their own, but I didn't know these guys had a 3hr cooldown!
KnifeHeart  [developer] 18 Feb, 2023 @ 3:56pm 
Yeah if you are using the timer mod they do not share a cooldown with swoks / the ai, however they still have their own 3 hour cooldown.
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