Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sell Your Slaves
Phalangitis  [developer] 22 Jun, 2014 @ 3:58am
Details on how to sell slaves
Ok first you need to have a province all by yourself.Then you issue an edict and you will find one with the broken chains icon called "Sell Slaves".When you do automatically from the next turn the percentage of slaves in this province will start to be reduced by 50%.Also automaticaly your income will increase.You dont have to do anything this all happens auto and you can see the effects in the economical details tab in each region.
If you have a slavery in the province the rate of slaves will be reduced mor slowly and you will have an increased income for more turns.
You dont control the prise ond you dont choose to which country you are going to sell.This is happening by the game itself in auto mode.I keep saying that because some people havent figures it out.If you have any questions shoot here....
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Showing 1-13 of 13 comments
wozmir 22 Jun, 2014 @ 5:35am 
So the slaves do go somewhere? Or do they disappear? :) That'd be quite interesting to add a "Buy slaves" mechanic, i.e. selling gives you a big profit in the short run but retaining/buying them gives you more in the long haul (sth like high taxes vs low taxes) - what do you think?
Phalangitis  [developer] 22 Jun, 2014 @ 5:38am 
they dissappear.About buying there is not any mechanic in the gae but i a experimenting with something.Generally with selling you aquire in short term about 8 years (with a 4tpy mod) of income you would get from them buy keeping them which is somewhat historical.If you choose not to sell in the long run you will get more money but selling gives you a boost rapidly.
wozmir 22 Jun, 2014 @ 5:51am 
May I recommend tweaking the public order influence? Right now it doesn't make much sense to bother with slaves due to this. Make sure to tell CA about your mod if you haven't already!
Phalangitis  [developer] 22 Jun, 2014 @ 6:11am 
yes i am going to tweak it even more right now..I was in this job actualy.In a few minutes there will be an update
Phalangitis  [developer] 22 Jun, 2014 @ 6:12am 
oh.. and i havent told CA lol..
wozmir 22 Jun, 2014 @ 6:18am 
I'm just impressed and think it's a viable mechanic, encouraging you to mow down the routing enemies, essentially making battles a source of your income - it could also discourage players from throwing away their whole forces if the enemy could sell their POWs ;) kind of the old MTW buy prisoners system.
Ney 3 Jul, 2014 @ 8:18am 
Ok first you need to have a province all yourself.Then you should issue an edict and you will find one with the broken chains icon called "Sell Slaves." That sounds nice, but there's an icon I do not have anywhere where there is error, thanks
Phalangitis  [developer] 3 Jul, 2014 @ 8:51am 
probably there is a conflict Ney with other mods..Try uchecking them and keep only mine then we will know for sure.In my games and in many others there is an icon and no errors
CLX__ 2 Aug, 2014 @ 8:49pm 
i have the same problem, i have no that icon.... where exactly it must be?
Phalangitis  [developer] 5 Aug, 2014 @ 6:36am 
it must be over edicts varius icons as chains..If no conflict that is
CLX__ 18 Aug, 2014 @ 4:08am 
no conflicts, it works!!! thanks mate!
I think u should be able to capture the enemy general and depending on rank and gravitas it would be more cash if u sell back but the general would lose something andn ot just be back in no time
Phalangitis  [developer] 25 Mar, 2015 @ 2:10am 
cannot be done mate.sorry
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