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I made 27k in 2 turns, after I defeated ~6 armies in battle and put all the captives in chains. I think this is a little too much, at least for game standards. Personally, I'd be happy with half the profit.
You have to remember, that to have the edict you must own the province. Playing Athens, Sparta is my independant Mil Ally (no edict there) and I have most of 6 provinces extending into Turky... I can only call the edict in ex Macedonian Pellas while the Slaves revolt everywhere else (i don't mind it but still). The money bumb is quite small relative to the slave problem i'm having, so it's a good enough edict as it is (there is no logical reason to either release or kill captives other than the rare revolts they cause).
I could understand that for example Rome would skyrocket on slave selling with their full Italian province at the wery start... Thus for most factions the edict is quite balanced, but for most players it's OP (most players play the big countries).
P.S. did you think of adding those infamy effects or traits?
P.S How much does your slave population raises after an enslavement of loosers in a battle?
P.S2 thanks for posting whenever you have something to note feel free you only improving this mod
I looted Karth took 672 prisoners endin up with 28% and 32% slave economic effect (39% and 46% slave population respectivly).
Kath itself had that same turn 10.5% economic effect and 16.5% slave popultion.
Both Baktrian provinces are Capital and minor city of level 2 (main building) if that matters.
P.S. Baktria Starts with 12% Slave economic effect in both provinces.
I think something we have to keep in mind is that the in game costs can't be all directly relate back to the cost of triremes. I think buildings are relatively cheap, so with the slaves you can build many more buildings than Alexander or Darius in their time could.
But with your second mod we could indeed use the money! :)
Another way of calculating the price of the slaves:
A mimimun price of a given ammount of slaves should be no less than: an ammount three times more than the recruitment cost and single turns upkeep expence of an elite unit (160 soldiers) (1000x3 gold).
3X means a realistic price for human life (compared to recruitment cost). Because all unit's captives are treated the same the "elite unit" price range makes a "fits all" solution.
The Sell Slaves edict would with these considerations give the "they bought theirs sons out of captivity" income justification (i think you only get captives from battles, even when looting settlements).
P.S. If there is a way of taking into account the unit size setting? I play on Ultra, maybe i get more of captives than intended by you.
P.P.S So the 672 captives would have netted me a minimum of 12600 (672/160x3000) not counting the corruption and piracy of the later tuns. Seems like a reasonable minimum. A markup would not be out of place.