Project Zomboid

Project Zomboid

Kayli's Evolution Mod [EXPERIMENTAL]
 This topic has been pinned, so it's probably important
Kay  [developer] 31 Jan, 2022 @ 2:00am
Share your presets!
Have any cool, important or interesting evolution presets you want to share? Put them here!

Be aware that as this mod continues to be developed, the settings available and the way you enter them may change.
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Showing 1-13 of 13 comments
Kay  [developer] 31 Jan, 2022 @ 2:04am 
Here's an interesting one to start with:
  • Starting progression: 0.375 days
  • Evolution function: Cyclic
  • Evolution cycle: 1 day
This will make evolution highest at night (12am) and lowest during the day (12pm), so you can further customise the evolution factor and limits for attributes with that in mind.
JDT 31 Jan, 2022 @ 2:03pm 
[RESERVE]

Test in progress. Values are almost defined. This message will be updated tomorrow ASAP by result's report with final settings and comments why these values are chosen.

Also, confirming incompatibility with the Night sprinters mod. Using both mods leads to 'strange' behavior which I will explain tomorrow too. Test environment: dedicated server.

P.S. Truly immersive mod! NJ!
Last edited by JDT; 31 Jan, 2022 @ 2:10pm
cG. KCIV 1 Feb, 2022 @ 6:37pm 
Originally posted by JDT:
[RESERVE]

Test in progress. Values are almost defined. This message will be updated tomorrow ASAP by result's report with final settings and comments why these values are chosen.

Also, confirming incompatibility with the Night sprinters mod. Using both mods leads to 'strange' behavior which I will explain tomorrow too. Test environment: dedicated server.

P.S. Truly immersive mod! NJ!

greatly looking forward to this! I've done a range of 'feeling' testing to generate some presets and look forward to seeing what you saw!
Mr. Skully 9 Feb, 2022 @ 9:26am 
Originally posted by JDT:
[RESERVE]

Test in progress. Values are almost defined. This message will be updated tomorrow ASAP by result's report with final settings and comments why these values are chosen.

Also, confirming incompatibility with the Night sprinters mod. Using both mods leads to 'strange' behavior which I will explain tomorrow too. Test environment: dedicated server.

P.S. Truly immersive mod! NJ!
im curious now what your report is.
RiEs06 11 Feb, 2022 @ 9:57am 
ZedEvolution = {
DoEvolve = true,
Delay = 0.0,
StartSlow = 0.375,
Function = 3,
Param1 = 1.0,
Param2 = 0.25,
Param3 = 1.0,

what is parameter 1, parameter 2, & parameter 3?
i tried to make like cyclic 1 day

i cant find Evolution cycle: 1 day
Kay  [developer] 11 Feb, 2022 @ 1:39pm 
Originally posted by PerluPacar:
what is parameter 1, parameter 2, & parameter 3?
i tried to make like cyclic 1 day

i cant find Evolution cycle: 1 day
The parameters have different names for different functions, but they're always in order. Param1 is evolution cycle for the cyclic function. Param2 is lower bound, and Param3 is upper bound.
h4kkz 1 Mar, 2022 @ 10:39am 
let's say the start time of a new game is 12pm

Evolution On
Evolution Delay 0.0
Starting Progression 0.0
Evolution Function is "Cyclic"
Evolution Pace is "0.5"

would that result in all zombies evolving from 12pm till they hit their peak at 12am and then slowly get weaker again till 12pm the next day?

i tried these settings for a day on a local hosted mp game but didn't see any significant changes in them, no sprinters, crawlers, tough ones, etc

am i doing/understanding something wrong?
F1FTY 27 May, 2022 @ 7:39pm 
Hello. Is there any possibility to set weather and temperature factor affecting on evolution? For example when starts rain zombies become stronger and when it is cold and snowy zombies become weaker?
Daevinski 28 Jul, 2022 @ 1:35pm 
Can anyone share a preset that makes the zombies evolve from the lowest values possible to the maximum values, slowly during 30 days (day 30 is the peak)?

'Cause I think I'm not setting things up correctly here, since the zombies are Vanilla in Day 1 e Super Sprinters in Day 2. :deadrat:
Originally posted by Daevinski:
Can anyone share a preset that makes the zombies evolve from the lowest values possible to the maximum values, slowly during 30 days (day 30 is the peak)?

'Cause I think I'm not setting things up correctly here, since the zombies are Vanilla in Day 1 e Super Sprinters in Day 2. :deadrat:

weren't the default settings exactly what you want? meaning you didn't have to change anything
Daevinski 31 Jul, 2022 @ 5:07am 
Originally posted by Paper-sama#0104:
Originally posted by Daevinski:
Can anyone share a preset that makes the zombies evolve from the lowest values possible to the maximum values, slowly during 30 days (day 30 is the peak)?

'Cause I think I'm not setting things up correctly here, since the zombies are Vanilla in Day 1 e Super Sprinters in Day 2. :deadrat:

weren't the default settings exactly what you want? meaning you didn't have to change anything

I guess, but still the zombies evolve insanely fast instead of during 30 days. Not sure if I'm doing something wrong or if it's the fact that I'm playing the 41.73 branch and the mod is just not compatible yet.
Shredder 14 Aug, 2022 @ 10:12am 
I think JDT was eaten alive and shredded to pieces, as he never came back to share what he saw.

Rest in peace JDT, you'll be remembered.
ToxicWildHog 16 Jul, 2023 @ 6:08pm 
Is there a way to set it so that every 10 days:

+1% of zombies gain the ability to sprint
+1% of zombies gain the ability to transmit specifically through bites
+1% of zombies change from normal to tough
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