Stellaris

Stellaris

Celestial Expansion v1.2.2
 This topic has been pinned, so it's probably important
Kxawzìtan  [developer] 24 Jan, 2022 @ 12:08pm
Upcoming Updates
I hope to continue updating this mod through the updates while making adjustments to make the mod work smoother and more efficiently and eventually over time adding more content.

Planned features for v1.1
  • Planetary Hazards from "Extremely Hollow Planet" and "Unstable Planet" modifiers
  • Normal asteroids that are Planetoid-sized to Very Tiny Planet becomes a Barren-Class
  • Ice Asteroids that are Planetoid-sized to Very Tiny Planet becomes a Frozen-Class
  • Add Zro, Dark Matter and other Vanilla strategic resources to the probability tables. Ultra Rare and above
  • Cleaning up

Planned features for v1.2
  • Colossal Subterranean Caverns have a use! Can be used for an underground platform, and number of agricultural districts
  • More uses for Subterranean Caverns; Bunkers, Storage...
  • Colossal Subterranean Caverns that can be split into 4 smaller versions of itself
  • Colossal Subterranean Caverns have more uses that are similar to its smaller cavern counterpart.
  • Compatibility with other mods

Planned features
  • Localisations: German [done], Russian, French, Polish and Spanish
Last edited by Kxawzìtan; 26 Feb, 2022 @ 11:01am
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Showing 1-5 of 5 comments
Kxawzìtan  [developer] 28 Jan, 2022 @ 4:14pm 
Presently, translations into German and Polish are in the works!
I shall be asking around for translations into Russian, French and Spanish soon as a part of v1.3 at the latest
Kxawzìtan  [developer] 2 Feb, 2022 @ 8:54am 
Spoiler for v1.2!
https://i.imgur.com/qqxo73m
Last edited by Kxawzìtan; 2 Feb, 2022 @ 8:56am
Lucanoria 2 Feb, 2022 @ 12:58pm 
👀
Kxawzìtan  [developer] 10 Feb, 2022 @ 12:57pm 
I've been taking a small break as I was working on 1.2 since the 28th, non-stop. Now it's time to push to complete this update and launch it!
I will note that i removed potential prospecting of Colossal Caverns from the list above was (maybe necessary?) since they can be split into 4 smaller caverns in 1.2, quadrupling potential deposits. However, if you all would like that function for Colossal Caverns, I look into making it possible
Lucanoria 10 Feb, 2022 @ 11:06pm 
Maybe adding a complicate options menu via edicts 👀
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