Project Zomboid

Project Zomboid

Yet Another Traits Mod
 This topic has been pinned, so it's probably important
Pyrolusite  [developer] 25 Jan, 2022 @ 10:24am
Balancing
-- CRAFTING TRAITS --

Traits boosting two crafting skills by 1 usually cost 6 points in vanilla, so same logic for Ingenious and Tinkerer.

-- WEAPON PROFICIENCY TRAITS --

Because I find weapon skills to be slightly less important than crafting skills, and to add more odd-numbered trait costs to the game, traits boosting maintenance + a weapon skill cost 5 points. They are also mutually exclusive because this is some form of weapon specialization.

I was VERY hesitant in giving an appropriate starting weapon with the Long Blade trait, but given that you can't infinitely repair weapons and Machetes are kind of rare anyway, I'm assuming people taking this trait will use that precious weapon sparingly.
If you find this trait too strong, honestly, just don't take it, because I'm not changing it until lower-tiered long blades are implemented in the base game.

Enabling the "Cheaper Proficiencies" mod will decrease their cost to 3 points, making them more accessible.

-- GENERATOR PROFICIENCY --

Generator Proficiency is very cheap for a few reasons :
- I always found its version in other trait mods too expensive.
- You can learn how to operate them anyway when you find its recipe book.
- It is now a strong alternative to Speed Demon in case you have 1 extra point in your build.

Yep, I know it devalues the Electrician occupation, but any mod adding a similar trait does so anyway by making it no longer exclusive, and... are people really picking Electrician only for the generator thing ?

If you don't want it, you can remove that trait by enabling the "Remove Generator Trait" module.
Last edited by Pyrolusite; 10 Sep, 2023 @ 7:48am