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Thank you for reading.
I can do that, i will see what i can do.
Steam downloads mods to a different workshop folder and not the Kenshi mod folder, my mod will be in a numbered folder. That number can be found in the url on my mod page.
I recommend following this guide made by CMKilling Time:
https://steamuserimages-a.akamaihd.net/ugc/1017191772740133468/E2FB7B95906D3E7FD5ADBCDFB0C34A433290DDBC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
But i noticed that only the Lifter Units have a kinda glossy-reflective Shader on them.
Can i turn that off? since the Unit looks pretty rusty ^^
in the Options i have Water Reflection & Shadows turned off and TexQuality@Medium
"Frame was made to be stronger" - okay, clear enough. STR XP bonus.
"...and sturdier..." - Does this mean more HP, or a bonus to toughness XP rate?
"...for labor..." - is this the justification for the previous changes, or does it mean a Laboring XP bonus? Because a labor bonus would be pretty sweet for people who don't want to use hivers.
I want to be clear, this isn't an issue you alone suffer from, it's pretty widespread across steam's modding platform. I also don't expect an itemized list on mods like your expanded samurai armor mod. That's actually a pretty fair description on that one, giving a general sense of how the armor fits in with other armors without having to give us a spreadsheet.
But I ALSO want to be clear that I'm posting this because I DO think that the mods are interesting, and if the new races fit in with the modded world I'm building, I'd very much like to use them. I'm just tired of making compatibility patches and hunting down conflicts, and don't want to waste time on something only to find out that I'm not really going to use it. A quick [+x% STAT, +y% SKILL, -z% whatever] would go a long way to letting me figure out if they'll fit in without having to hunt through the files in the FCS.
Is this in error, or are the dialogues not written yet and just have not been implemented?