Kenshi
Lifter Unit (Crimper based skeleton)
The Subarashii One  [developer] 29 Jan, 2022 @ 5:03am
Feedback
If you got some ideas on how this mod can be improved, please do share your thoughts in this post! :steamthumbsup:
< >
Showing 1-11 of 11 comments
Madame Satrapie 30 Jan, 2022 @ 11:59am 
for the moment I have only met the one on the hub, but I think it would be good to give him more dialogue, an original personality or backstory, to make him a more interesting unique recruit
Last edited by Madame Satrapie; 30 Jan, 2022 @ 12:14pm
Sir Cumcise 31 Jan, 2022 @ 1:50am 
Hi, great mod! I really enjoy this new Skeleton. I wanna ask how can I create an animation patch for him for Kenshi Age of Blood and Sand. Because when I subscribed to the mods in the workshop, they didnt show up in the mod file so I cant edit or do anything.
Thank you for reading.
The Subarashii One  [developer] 31 Jan, 2022 @ 2:16am 
Originally posted by Satrapie:
for the moment I have only met the one on the hub, but I think it would be good to give him more dialogue, an original personality or backstory, to make him a more interesting unique recruit

I can do that, i will see what i can do.
The Subarashii One  [developer] 31 Jan, 2022 @ 2:38am 
@dangkhoa2577 I can help you through DM´s if you want.
Last edited by The Subarashii One; 31 Jan, 2022 @ 2:38am
The Subarashii One  [developer] 31 Jan, 2022 @ 2:45am 
But in general:

Steam downloads mods to a different workshop folder and not the Kenshi mod folder, my mod will be in a numbered folder. That number can be found in the url on my mod page.

I recommend following this guide made by CMKilling Time:
https://steamuserimages-a.akamaihd.net/ugc/1017191772740133468/E2FB7B95906D3E7FD5ADBCDFB0C34A433290DDBC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
warco 2 Feb, 2022 @ 5:14am 
Hey, great Mod! I do a Skeleton only playthrough and love the varations.

But i noticed that only the Lifter Units have a kinda glossy-reflective Shader on them.
Can i turn that off? since the Unit looks pretty rusty ^^

in the Options i have Water Reflection & Shadows turned off and TexQuality@Medium
The Subarashii One  [developer] 4 Feb, 2022 @ 10:37am 
i can fix that. :D
Regalia 24 Apr, 2022 @ 4:06pm 
Haven't downloaded the mod, and the big thing that holds me back is the description. It... really doesn't tell me much about the new skeleton model you're introducing, either this or the cleanser model.

"Frame was made to be stronger" - okay, clear enough. STR XP bonus.
"...and sturdier..." - Does this mean more HP, or a bonus to toughness XP rate?
"...for labor..." - is this the justification for the previous changes, or does it mean a Laboring XP bonus? Because a labor bonus would be pretty sweet for people who don't want to use hivers.

I want to be clear, this isn't an issue you alone suffer from, it's pretty widespread across steam's modding platform. I also don't expect an itemized list on mods like your expanded samurai armor mod. That's actually a pretty fair description on that one, giving a general sense of how the armor fits in with other armors without having to give us a spreadsheet.

But I ALSO want to be clear that I'm posting this because I DO think that the mods are interesting, and if the new races fit in with the modded world I'm building, I'd very much like to use them. I'm just tired of making compatibility patches and hunting down conflicts, and don't want to waste time on something only to find out that I'm not really going to use it. A quick [+x% STAT, +y% SKILL, -z% whatever] would go a long way to letting me figure out if they'll fit in without having to hunt through the files in the FCS.
The Subarashii One  [developer] 25 Apr, 2022 @ 12:23am 
Roger that, thank you for your input! I believe i had posted the stats in the past but it must have been deleted whenever i updated the mod in FCS with the old description applied. But i can definetly add them back in. :) :beeped:
Tarsis 23 May, 2022 @ 8:16am 
All of the skeletons added use the same dialogue. I call them all the same name, and they all tell me about another of their kind in a town.

Is this in error, or are the dialogues not written yet and just have not been implemented?
The Subarashii One  [developer] 23 May, 2022 @ 2:13pm 
i will take a look at this when i got time, they should be different....
< >
Showing 1-11 of 11 comments
Per page: 1530 50