Project Zomboid

Project Zomboid

Cheat Menu: Rebirth
 This topic has been pinned, so it's probably important
RelationLife  [developer] 26 Jan, 2022 @ 9:01pm
Feature Suggestion (02/08)
DO NOT ASK/SUGGEST ME ABOUT REMOVING SECURITY CHECK( DoLuaChecksum) OR REMOVING ADMIN CHECK FEATURES.

An enormous amount of feature recommendations have already been reviewed, and most feature recommendations were not made because the feature might break the PZ system.
(Seriously. I have read almost every single suggestion that you guys posted on the original Cheat Menu forum and comment page.)
The parts already implemented in the Debug mode have also not been written.

[Future Plan]
  • Reorganizing terrain creation mode, more tile crafting, and windowed crafting
  • Code cleanup and split modes by category
  • Support multi-language (JP, RU, ES, and more)
  • Support weather change (Calling In-game UI) <- added in 1.1.0
  • Vehicle Teleport
  • Support more POIs for custom maps.
  • Moveable/VHS/CD spawner
  • Vehicle Flipping
  • Trait/Job Change window

Last edited by RelationLife; 8 Feb, 2022 @ 12:24pm
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Showing 1-15 of 103 comments
RelationLife  [developer] 26 Jan, 2022 @ 9:02pm 
Reserved #1
RelationLife  [developer] 26 Jan, 2022 @ 9:02pm 
Reserved #2
TracerFoxTEK 26 Jan, 2022 @ 10:02pm 
Possible to implement a 'control panel' UI window for cheats as an alternative to r-click menu?
RelationLife  [developer] 26 Jan, 2022 @ 10:15pm 
Originally posted by TracerFoxTEK:
Possible to implement a 'control panel' UI window for cheats as an alternative to r-click menu?
Since this is a menu-style mod, I did not try to add it, but it is possible to add UI style like the vehicle control box. I might try to add it in the future.
Thanks for the suggestion!
Last edited by RelationLife; 26 Jan, 2022 @ 10:18pm
TracerFoxTEK 26 Jan, 2022 @ 10:33pm 
Yeah I know the original mod exclusively used the r-click menu for everything, but sometimes it got a little cumbersome to get to the deeper options. A separate UI for things like altering skills, vehicle options, and recipes would really improve QoL usability in my opinion.

Further, when I said alternative, I didn't mean replace. Just as an extra option to using the regular menu.
Last edited by TracerFoxTEK; 26 Jan, 2022 @ 10:34pm
pgames-food 26 Jan, 2022 @ 11:05pm 
hi thanks for continuing this cool mod :)

one thing that often happened with the older mod, was that "prevent death" could sometimes turn the game into slowdown mode (essentially lagging everything in terms of framerate and mouse movement, since the game would enter a mode where the 'player has sustained too many injuries and will die loop", but the prevent death frantically tries to top up the players HP turbo quick, to prevent the death.. but it would actually make the game unplayable, unless the player was somehow able to activate the menu and select god mode - which would then wipe all status effects from the player).. but it was not always possible.

one idea to help prevent this (in theory) would be to have an option to "enable god mode temporarily if player takes too much damage when prevent death is enabled"... this is so that Prevent Death can still allow moodlets etc to take place, but God Mode kicks in if that death spiral is taking place...and then disables god mode again. :)

+

another idea is to keep a count of how many times a player in godemode/prevent death mode, actually "would" have been infected/died....and then all xp gained, is reduced by 75% until the player does something, like Eat a days worth of Well Fed, and sleeps "x times" where "x" is that count....and then normal xp gain is resumed :)

(this was just a fun idea for when playing heavily modded games with tons of items and recipes and skills to progress, like hydrocraft etc, where there is too much to re-play if you get to a certain level and then lose your character, especially when just wanting to not fully die to test out the mod casually, but not wanting to cheat too much, so therefore still having some penalty :)

i dont know if these are possible, but could be handy and fun :lunar2019piginablanket:
RelationLife  [developer] 27 Jan, 2022 @ 12:14am 
Originally posted by pgames-food:
hi thanks for continuing this cool mod :)

one thing that often happened with the older mod, was that "prevent death" could sometimes turn the game into slowdown mode (essentially lagging everything in terms of framerate and mouse movement, since the game would enter a mode where the 'player has sustained too many injuries and will die loop", but the prevent death frantically tries to top up the players HP turbo quick, to prevent the death.. but it would actually make the game unplayable, unless the player was somehow able to activate the menu and select god mode - which would then wipe all status effects from the player).. but it was not always possible.

<Omitted...>

Hey there, have you tried the new prevent death mode in my mod? I cleaned up some of the codes that make lag spike on the game. When I tested prevent death mod, I had 0 lag with 100+ zombies. If you have a lag spike, you might need to change java settings.

Prevent death mode is only triggered when the player's health is under 30. I might adjust it later, but so far, it is not designed for PvP death or preventing sudden death (e.g., falling)

Also, once you enable God mode, any stats or moods that your character had will be disappeared, which I never wanted. Prevent death mode will not remove any variety of stats or moods. It just restores specific health repeatedly. The mode is suitable for a tester who wants to test out various virus vaccine mods.

And lastly, as I know, there is no way to determine how many users triggered each cheat mode in vanilla. I can make it how many times the user enabled the cheat in a particular map while the mod is activating, but so far, it will be a low-priority future feature.

Thank you for sharing nice ideas. I look forward to hearing about the lag issue.
pgames-food 27 Jan, 2022 @ 12:43am 
ah ok thanks @RelationLife, i still have to get my existing game upgraded to the new version but can then happily try out your new mod version :)
Banzaikoowaid 27 Jan, 2022 @ 1:26am 
Ghost Mode Alternative Features: Enable Ghost mode for one person (Such as yourself). With mods like Authentic Z it's possible to wear the skin of zombies with unlocked outfits checked in sandbox, and with two npc mods active in the modding scene I figured it'd be fun for "be the zombie" roleplay stuff.

I don't expect this to actually be considered, but wanted to spitball it nonetheless (I'm a breathing idea factory). I'm also delirious and sick right now. :bleach:
nabil 27 Jan, 2022 @ 6:00am 
set/heal injuries on the specific body (yourself and other players)
Dandy Man 27 Jan, 2022 @ 6:32am 
would you be able to implement features downt the line that necroforge has? : ) like toggle weather, clean bloo, tile/ object clone and basically some features in the brush, scripts and debug menu of necroforge, thanks!
Last edited by Dandy Man; 27 Jan, 2022 @ 9:37am
RelationLife  [developer] 27 Jan, 2022 @ 2:02pm 
Originally posted by BF PUR3:
Would it be possible to remove (or at least make it optional) the Lua checksum option being a requirement for the mod to show in the context menu? That should be something entirely up to the server hoster, this in effect now means this mod cannot be used in my server since I have the lua checksum kick setting turned off to bypass a bug with an older mod which works fine and with no issues (as long as that setting is disabled).

I get why you did it but this should be something that is under my control on my server - I understand the risks of turning it off however they don't matter to most people running friends only servers of 6-7 people like myself anyway.

If there is a way I can disable that requirement myself on your mod please let me know as I tested the mod out in a non dedicated server environment and it is amazing as expected but can't currently use it in my dedicated one due to the above...


Hello, and there big NO.
I put a lot of thought into this during the development process, and there is no reason to not use DoLuaChecksum generally. Disabling DoLuaChecksum means that your game (files) is not integrity and may consider that you edited some files for power and also others can (pirates).

This is against fair play and is never good for the other users who want to play properly and fairly.
You may think that is not already fairplay at the point of using cheats, but also keep in mind that this mod isn't just for the users who want to use cheats.

And please note your mind, I will never allow any kind of add-ons that changes the functions or modify my mod.
Last edited by RelationLife; 27 Jan, 2022 @ 10:56pm
RelationLife  [developer] 27 Jan, 2022 @ 2:21pm 
Originally posted by urold:
set/heal injuries on the specific body (yourself and other players)

Hey there,
The feature is already in debug mode, and I might add the healthcheat in the future but not 100% sure if this works 100% intentionally.
RelationLife  [developer] 27 Jan, 2022 @ 2:26pm 
Originally posted by Dandy Man:
would you be able to implement features downt the line that necroforge has? : ) like toggle weather, clean bloo, tile/ object clone and basically some features in the brush, scripts and debug menu of necroforge, thanks!

Hey there,
As we said in the previous forum, the Necroforge mod is a great tool that people still use nowadays.
It seems a lot of them are broken, and I need to figure out which one will fit with this mod too.
I cannot promise that all of necroforge features will be implemented, but I can promise it will be added someday.
Last edited by RelationLife; 27 Jan, 2022 @ 2:27pm
RelationLife  [developer] 27 Jan, 2022 @ 2:39pm 
Originally posted by Banzaikoowaid:
Ghost Mode Alternative Features: Enable Ghost mode for one person (Such as yourself). With mods like Authentic Z it's possible to wear the skin of zombies with unlocked outfits checked in sandbox, and with two npc mods active in the modding scene I figured it'd be fun for "be the zombie" roleplay stuff.

I don't expect this to actually be considered, but wanted to spitball it nonetheless (I'm a breathing idea factory). I'm also delirious and sick right now. :bleach:

Thank you for the clever idea.
However, it will not be covered in Cheat Menu: Rebirth since there is no way to replace ghost mode.
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