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Just looked at the issue with the hostage spawn; I'll have an update out by the end of the week to prevent this from happening. I'll also change some of the smaller physics props like cones to disable their collision with players (I'd imagine the cones are the big problem here since they're used in a lot of places?)
Was there anywhere in particular the bots get hung up on? It's always tough to control their behaviour (and indeed, tough to test every possible situation you can get into with them) but if there's a specific spot where you noticed them having trouble, I can take a look at it.
Improving rendering performance has been an ongoing effort, but I don't know if any changes to help with this will make it into the next update.
Thanks again for pointing these out!