Counter-Strike 2

Counter-Strike 2

Hijack
Wazanator 16 Sep, 2014 @ 6:11pm
Feedback
First off I want to say I really like the look of the map and it's got an interesting layout and I've enjoyed what I have played of it so far.

Bugs:
Hostage spawns halfway in the ground

Some major frame rate drops in various spots around the map specifically though when standing in t spawn and looking towards the terminal

Too many solid physics props, a few is alright and it's always nice to see stuff getting shot around during a shootout but bumping into things like cones and ladders and having them scoot around is annoying and seems to confuse bots sometimes

Bots have difficulty navigating but hey it's the bots don't worry too much about it
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Spence!  [developer] 16 Sep, 2014 @ 6:31pm 
Many thanks for your feedback!

Just looked at the issue with the hostage spawn; I'll have an update out by the end of the week to prevent this from happening. I'll also change some of the smaller physics props like cones to disable their collision with players (I'd imagine the cones are the big problem here since they're used in a lot of places?)

Was there anywhere in particular the bots get hung up on? It's always tough to control their behaviour (and indeed, tough to test every possible situation you can get into with them) but if there's a specific spot where you noticed them having trouble, I can take a look at it.

Improving rendering performance has been an ongoing effort, but I don't know if any changes to help with this will make it into the next update.
Last edited by Spence!; 16 Sep, 2014 @ 6:33pm
Spence!  [developer] 18 Sep, 2014 @ 8:53am 
The update I've just released will fix the problem with the hostage spawning in the ground, and also addresses your point regarding the amount of physics props that players can collide with.

Thanks again for pointing these out!
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