Transport Fever 2

Transport Fever 2

Dynamic Arrivals Board
Display Dynamics: replacementCoroutine failed!
As mentioned in the comments section; I have run into an issue where even when my game runs for hours, my latest placed countdown clock boards do not turn on at all. They have a blank screen even if I save, reload, and wait. All of my older ones are no longer working either. They have froze at the time "6:59:40", so i'm not sure if that is a soft limit on the mod. Perhaps I have left the game running too long with them installed, or perhaps I have placed too many within the world. I'm not sure, but hope you could shed some light on the matter.

I have looked at the Command Console in the game and immediately see a bunch of these requests:

Originally posted by TpF2 Command Console:
BH ------ replacementCoroutine failed res/scripts/bh_dynamic_arrivals_board/bh_engine.lua:324: attempt to compare number with nil

Display Dynamics ------ replacementCoroutine failed res/scripts/dynamic_screens_base/engine.lua:353: attempt to compare number with nil

I use another Display board mod, so could they be tripping over one another? The second line is the filepath to that mod. The first one is yours.

Is there a way to reset the counter on the mod and get it working again? It appears to comparing with nothing (nil) which is a problem.
Last edited by N0neGiv3N; 1 Jun @ 8:10am
< >
Showing 1-1 of 1 comments
Issue had been fixed

If interested, the affected file to fix this can be found on https://www.transportfever.net/thread/22100-dynamic-departure-arrival-boards-no-longer-working-in-save-did-i-place-too-many/?postID=435131#post435131

Since I'm not the Mod Creator, proceed on your own accord.
Last edited by N0neGiv3N; 9 Jul @ 6:54pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50