Arma 3
Weather Plus
 This topic has been pinned, so it's probably important
Phenosi  [developer] 30 Jan, 2022 @ 2:42am
Bug Reports
*Follow the provided format

Use this format in this discussion:

Title:
Description:
Steps to recreate bug:

Footage is helpful, any quality video or gif of the problem. Only helpful when easy to access.

Try to keep it only bugs and no conversation.

Suggestions aren't bugs.
< >
Showing 1-15 of 68 comments
Shaq OatMeal 30 Jan, 2022 @ 10:11pm 
I can't seem to find the Weather+ anywhere on Zeus
Phenosi  [developer] 31 Jan, 2022 @ 4:19am 
Originally posted by kernits hitmanE:
I can't seem to find the Weather+ anywhere on Zeus

Thing to try:
1. Repair your mod through the launcher
2. Make sure that your 'game master' module has been set to also include unoffical addons
3. Once in zeus try pressing 'Ctrl+Shift+R' to reload your zeus interface.
4. Restart your game?
Longshot133 31 Jan, 2022 @ 2:34pm 
(idk if bug but is issue)

When placing the fog modules is there a way to remove them? in multiplayer they are very strange as they are sometimes client side and dont show but do at other times. and they like to follow the player who placed it which idk if its meant to.
Last edited by Longshot133; 31 Jan, 2022 @ 2:35pm
Phenosi  [developer] 31 Jan, 2022 @ 3:08pm 
Originally posted by Longshot133:
(idk if bug but is issue)

When placing the fog modules is there a way to remove them? in multiplayer they are very strange as they are sometimes client side and dont show but do at other times. and they like to follow the player who placed it which idk if its meant to.

it now appearing from time to time, is indeed odd... the medium fog is meant to attach to players at the moment yes.
Flora 1 Feb, 2022 @ 8:18pm 
Originally posted by Longshot133:
(idk if bug but is issue)

When placing the fog modules is there a way to remove them? in multiplayer they are very strange as they are sometimes client side and dont show but do at other times. and they like to follow the player who placed it which idk if its meant to.
Also hoping for this to be a feature soon, a module to remove some of the effects would be amazing!
Rob Banks 5 Feb, 2022 @ 10:11am 
Title: Script errors sometimes

Description: The volcano is the worst offender, it throws script errors for rock_trail and something to do with lightning

Steps to recreate bug: Just spawn the volcano and wait

Edit: Lava flow is enabled too which might be causing it I don't know I'll have to test it
Last edited by Rob Banks; 5 Feb, 2022 @ 10:12am
Phenosi  [developer] 5 Feb, 2022 @ 12:39pm 
Originally posted by MattWasTaken:
Title: Script errors sometimes

Description: The volcano is the worst offender, it throws script errors for rock_trail and something to do with lightning

Steps to recreate bug: Just spawn the volcano and wait

Edit: Lava flow is enabled too which might be causing it I don't know I'll have to test it


Lava Flow is quite experimental, don't use it for with confidence of it working.
I will take a look into said script errors.
Phantastic 7 Feb, 2022 @ 2:00am 
https://pastebin.com/rzm87TYe
Here are a hefty amount of errors where we stress tested W+ on a dedicated server, with ACE3 and ACRE2.
Phantastic 7 Feb, 2022 @ 2:02am 
Note, our server crashed by the end of this
Phenosi  [developer] 7 Feb, 2022 @ 3:10am 
Originally posted by Phantastic:
https://pastebin.com/rzm87TYe
Here are a hefty amount of errors where we stress tested W+ on a dedicated server, with ACE3 and ACRE2.

the ACE3 and ACRE2 don't matter as much. can you specify in a bit more detail what the issue was though and what happened?
Last edited by Phenosi; 7 Feb, 2022 @ 3:11am
Phantastic 8 Feb, 2022 @ 8:08pm 
I'm not concerned that the server crashed, we were intending to overload it to see how many layers of weather modules it could handle. We had about 5 weather modules at one time, so we expected it to die.
I'm more concerned about the various errors in the RPT.
Phenosi  [developer] 9 Feb, 2022 @ 10:10am 
Originally posted by Phantastic:
I'm not concerned that the server crashed, we were intending to overload it to see how many layers of weather modules it could handle. We had about 5 weather modules at one time, so we expected it to die.
I'm more concerned about the various errors in the RPT.

Most of them have been fixed in the latest patch
Putins Dumpy MC DumpTruck 20 Feb, 2022 @ 8:01pm 
how do i get rid of wind gust?
Originally posted by Putins Dumpy MC DumpTruck:
how do i get rid of wind gust?
Same here, how do you?
Phenosi  [developer] 27 Feb, 2022 @ 12:36pm 
Originally posted by Captain James Kennedy:
Originally posted by Putins Dumpy MC DumpTruck:
how do i get rid of wind gust?
Same here, how do you?

delete helipad below it, this question has been answered quite a few time...
< >
Showing 1-15 of 68 comments
Per page: 1530 50