Stellaris

Stellaris

SciFi Series Tech
 This topic has been pinned, so it's probably important
Robinxen  [developer] 4 Feb, 2022 @ 8:57pm
Included Content
This thread is a list of existing technologies and content included in the mod already, divided by the franchise of origin.

It will include the types of technology, and any conditions for unlocking and using them but will not specify too many statistics to keep the joys of first discovery.
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Showing 1-12 of 12 comments
Robinxen  [developer] 4 Feb, 2022 @ 9:04pm 
General Scifi

  • Cloaking Device: Physics Tech (3000) - requires Improved Deflectors
    Ship component - improves evasion
  • Automatic Translators: Society Tech (5000) - requires Xeno Diplomacy
    +2 First Contact Skill
  • Universal Translators: Society Tech (10000) - requires Automatic Translators
    +3 First Contact Skill
  • Hull Polarisation: Physics Tech (2000)
    Ship component - Adds armour and shield with no regen and low cost
  • Dispersive Armours: Engineering Tech (5000) - requires Plasteel Materials
    Ship component - Adds armour and shield with no regen and low cost
  • Ablative Armours: Engineering Tech (20000) - requires Neutronium Materials
    Ship component - Adds armour and shield with no regen and low cost
  • Auxiliary Hangars: Engineering Tech (3000) - requires Cruisers
    Ship component - Improves strike craft speed and damage
  • Drone Ports: Engineering Tech (3000) - requires Mining Drone Laser
    Ship component - Produces 0.3 minerals
  • Shuttlebays: Society Tech (3000) - requires Zero-G Labs
    Ship component - Produces 0.5 Physics, Society and Engineering
  • Deep Space FTL Probes: Engineering Tech (2500) - requires Auto Exploration
    Unlocks Deep Space Recon Probes ship class with enhanced sensors
  • Supercarriers: Engineering Tech (16000) - requires Titans
    Alternative Titan Sections - Strike Craft Hangars only
  • Mining Drone Replication: Engineering Tech (16000) - requires Mining Drone Lasers and Autonomous Mining Drones
    Unlocks alternative Corvette section with less weapons but larger utility slots
    Unlocks upgraded mining megastructure that can be built once per system
  • Replica Ore Grinder: Engineering Tech (16000) - requires Mega-Engineering and Mining Drone Replication
    Also requires: Destroying the Ore Grinder or being in a federation/overlord with someone who has the tech
    Unlocks a multistage megastructure that produces alloys at a 2:1 ratio with minerals
Last edited by Robinxen; 24 Jun, 2022 @ 1:13pm
Robinxen  [developer] 4 Feb, 2022 @ 9:10pm 
Star Trek

  • Plasma Launchers: Physics Tech (2500)
    Tier 2 Energy Weapon
  • Phase Cannons: Physics Tech (4000) - requires Plasma Launchers
    Tier 3 Energy Weapon
    Note - Exclusive with Phase Disruptors
  • Phaser Emitters: Physics Tech (8000) - requires Phase Cannons
    Tier 4 Energy Weapon - Shield Bonus Damage
  • Phaser Arrays: Physics Tech (16000) - requires Phaser Emitters
    Tier 5 Energy Weapon - Shield Bonus Damage
  • Phase Disruptors: Engineering Tech (4000) - requires Plasma Launchers
    Tier 3 Energy Weapon
    Note - Exclusive with Phase Cannons
  • Type-3 Disruptors: Engineering Tech (8000) - requires Phase Disruptors
    Tier 4 Energy Weapon
  • Antiproton Disruptors: Engineering Tech (16000) - requires Type-3 Disruptors
    Tier 5 Energy Weapon
  • Spatial Torpedoes: Physics Tech (2500)
    Tier 2 Explosive Weapon
  • Photonic Torpedoes: Physics Tech (4000) - requires Spatial Torpedoes
    Tier 3 Explosive Weapon
  • Photon Torpedoes: Physics Tech (8000) - requires Photonic Torpedoes
    Tier 4 Explosive Weapon - Hull Bonus Damage
  • Quantum Torpedoes: Physics Tech (20000) - requires Photon Torpedoes
    Tier 5 Explosive Weapon - Hull Bonus Damage
  • Aceton Assimilator: Physics Tech (35000) - requires Titans
    Ion Cannon Energy Weapon - Exclusive Shield Damage
    Rare Technology
  • Rules of Acquisition: Society Tech (4000) - requires Space Trading
    Megacorps Only
    Rare Technology
  • Navigational Deflectors: Physics Tech (1000)
    Ship component - Improves FTL and Sublight Speed
  • Variable Geometry Hulls: Engineering Tech (9000) - requires Navigational Deflectors
    Ship component - Improves FTL and Sublight Speed
    Also prevents Space Storms in your space
  • Subspace Deflectors: Physics Tech (32000)
    Ship component - Improves Jump Drive speed and range
  • Ablative Generator: Engineering Tech (24000)
    Ship component - Adds armour and armour regen for power cost
  • Holodeck: Engineering Tech (2500)
    Ship component - Reduces ship upkeep and increases experience gain
Last edited by Robinxen; 11 Jun, 2022 @ 9:33am
Robinxen  [developer] 4 Feb, 2022 @ 9:13pm 
Arpeggio of Blue Steel

  • Super-Graviton Cannon: Physics Tech (30000) - requires Tachyon Lances
    XL Energy Weapon
    Rare Technology
Last edited by Robinxen; 4 Feb, 2022 @ 10:19pm
Robinxen  [developer] 4 Feb, 2022 @ 9:15pm 
Star Blazers / Space Battleship Yamato

  • Wave Motion Gun: Physics Tech (48000) - requires Titans and Super-Graviton Cannon
    Titan Energy Weapon - 100% Penetration but slow fire rate
    Dangerous Technology
  • Superbattleships: Engineering Tech (16000) - requires Titans
    Alternative Titan Core Section - 2 Large slots, 2 Hangar slots and 2 Missile slots
Last edited by Robinxen; 24 Jun, 2022 @ 1:01pm
Robinxen  [developer] 4 Feb, 2022 @ 9:19pm 
Farscape

  • Starburst: Society Tech (48000) - requires Frequency Tuning and Wormhole Stabilization
    Jump Drive Component - Starburst Chamber
    Rare Technology
  • Biomechanoid Gunships: Society Tech (16000) - requires Frequency Tuning
    Also requires one of: Adaptive Combat or Gene Tailoring or Neural Implants
    Upgraded Interceptor Corvette section with two addition Aux slots
Last edited by Robinxen; 24 Jun, 2022 @ 1:07pm
Robinxen  [developer] 5 Feb, 2022 @ 11:40am 
86 -Eighty Six-

  • Eighty-Six: Society Tech (3000) - requires Displacement or Purge Policy
    New army type
Robinxen  [developer] 5 Feb, 2022 @ 11:43am 
World Trigger

  • Trion Bodies: Society Tech (3500)
    Defense army improvement tech
  • Trion Triggers: Engineering Tech (3500) - requires Trion Bodies
    Army improvement tech
  • Black Triggers: Society Tech (3500) - requires Trion Triggers
    Army improvement tech
    Rare Technology
Robinxen  [developer] 5 Feb, 2022 @ 11:44am 
The Girl Who Leapt Through Space

  • People Boxes: Society Tech (6500) - requires Self-Aware Colony Ships
    Adds building People Boxes
    +Housing for Regular Empires
    +Bio-Trophies for Servitor Empires
Last edited by Robinxen; 5 Feb, 2022 @ 11:46am
Robinxen  [developer] 5 Feb, 2022 @ 11:46am 
AKB0048

  • Guerrilla Idol Concerts: Society Tech (5000) - requires Titans and Cloaking Shields
    Adds new feature:
    Sending a Titan into orbit of any inhabited planet will apply a unique modifier, giving several bonuses but also increasing the likelihood of the population becoming egalitarian.
Robinxen  [developer] 10 Feb, 2022 @ 4:57pm 
Battletech

  • Particle Projector Cannon: Physics Tech (20000) -
    Tier 6 long range Energy and Kinetic Weapon - Large Only
  • Improved PPC: Engineering Tech (20000) - requires Particle Projector Cannon
    Tier 6 long range Energy and Kinetic Weapon - Medium
    Note - Exclusive with Extended Range PPC
  • Extended Range PPC: Physics Tech (20000) - requires Particle Projector Cannon
    Tier 6 ultra long range Energy and Kinetic Weapon - Large Only
    Note - Exclusive with Improved PPC
Last edited by Robinxen; 10 Feb, 2022 @ 4:57pm
Robinxen  [developer] 10 Feb, 2022 @ 4:58pm 
TORG

  • Possibility Energy: Physics Tech (2000) - requires Field Modulation
    Technician output +0.25 each
Last edited by Robinxen; 10 Feb, 2022 @ 5:04pm
Robinxen  [developer] 24 Jun, 2022 @ 1:05pm 
Warhammer 40,000

  • Zro Infused Paint: Society Tech (12000) - requires Telepathy and Zro
    Ship Component - Drastically improves ship speed
  • Purity Seals: Society Tech (12000) - requires Telepathy and Zro
    Ship Component - Increases damage against crisis factions
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