安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Would it be possible to add an operation to use steel to replace missing body parts?
and while Celestial mod doesn't work with artificial pawns normally, could you see if you can make it so that these ones do?
I'll look into the steel replacements, it should be easy enough to do. But for the Celestial mod I've never actually used it, what feature are you looking for with it?
DBH has the option to turn hygeine need off on a case by basis. What i did was turn off the nonhuman pawn need for hygeine in settings.
I have to say too that robots consuming only 2 chemfuel seems pretty op, knowing it counts as lavish meal.
Fixed the OP-ness of chemfuel & uranium. I'll try and maybe get something similar, and for the robot factions there is already a second one! It can be enabled during world gen, or if you're already in a game you can get 'Vanilla Framework Expanded' & press the faction enabler option to get the option to spawn the faction.